M_RobotNameCFG.cpp 3.8 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "M_RobotNameCFG.h"
  7. std::auto_ptr<M_RobotNameCFG> M_RobotNameCFG::msSingleton(nullptr);
  8. int M_RobotNameCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const M_RobotNameCFGData* M_RobotNameCFG::GetData(int index)
  13. {
  14. auto it = mMapData.find(index);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, M_RobotNameCFGData>& M_RobotNameCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void M_RobotNameCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_RobotNameCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. M_RobotNameCFGData data;
  46. data.mindex = element->IntAttribute("index");
  47. data.mNickName = element->Attribute("NickName");
  48. data.mPlayerId = element->IntAttribute("PlayerId");
  49. data.mVip = element->IntAttribute("Vip");
  50. data.mHead = element->IntAttribute("Head");
  51. data.mHeadFrame = element->IntAttribute("HeadFrame");
  52. data.mGold = element->IntAttribute("Gold");
  53. data.mTurretID = element->IntAttribute("TurretID");
  54. data.mWingID = element->IntAttribute("WingID");
  55. {
  56. const char* Items = element->Attribute("Items");
  57. std::vector<std::string> vecItems;
  58. boost::split(vecItems, Items, boost::is_any_of(","));
  59. int temp;
  60. for (unsigned int i = 0; i < vecItems.size(); i++)
  61. {
  62. if (tinyxml2::XMLUtil::ToInt(vecItems[i].c_str(), &temp))
  63. {
  64. data.mItems.push_back(temp);
  65. }
  66. }
  67. }
  68. if (mMapData.find(data.mindex) != mMapData.end())std::cout <<"data refind:" << data.mindex << std::endl;
  69. CCASSERT(mMapData.find(data.mindex) == mMapData.end(), "data.mindex is exists");
  70. mMapData.insert(std::make_pair(data.mindex, data));
  71. element = element->NextSiblingElement();
  72. }
  73. CCLOG("M_RobotNameCFG Loaded. Load Data:%u", mMapData.size());
  74. }
  75. void M_RobotNameCFG::LoadLua()
  76. {
  77. LuaEngine::getInstance()->executeScriptFile("config/M_RobotNameCFG");
  78. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  79. lua_getglobal(L, "M_RobotNameCFG");
  80. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  81. lua_pushstring(L, "datas");
  82. lua_gettable(L, -2);
  83. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  84. lua_pushnil(L);
  85. while(lua_next(L, 2))
  86. {
  87. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  88. M_RobotNameCFGData data;
  89. LuaCfgHelper::readInt(L, "index", data.mindex);
  90. LuaCfgHelper::readString(L, "NickName", data.mNickName);
  91. LuaCfgHelper::readInt(L, "PlayerId", data.mPlayerId);
  92. LuaCfgHelper::readInt(L, "Vip", data.mVip);
  93. LuaCfgHelper::readInt(L, "Head", data.mHead);
  94. LuaCfgHelper::readInt(L, "HeadFrame", data.mHeadFrame);
  95. LuaCfgHelper::readInt(L, "Gold", data.mGold);
  96. LuaCfgHelper::readInt(L, "TurretID", data.mTurretID);
  97. LuaCfgHelper::readInt(L, "WingID", data.mWingID);
  98. LuaCfgHelper::readVectorInt(L, "Items", data.mItems);
  99. if (mMapData.find(data.mindex) != mMapData.end())std::cout <<"data refind:" << data.mindex << std::endl;
  100. CCASSERT(mMapData.find(data.mindex) == mMapData.end(), "data.mindex is exists");
  101. mMapData.insert(std::make_pair(data.mindex, data));
  102. lua_pop(L, 1);
  103. }
  104. lua_settop(L, 0);
  105. CCLOG("M_RobotNameCFG Loaded. Load Data:%u", mMapData.size());
  106. }
  107. void M_RobotNameCFG::Reload()
  108. {
  109. mMapData.clear();
  110. Load();
  111. }
  112. M_RobotNameCFG* M_RobotNameCFG::GetSingleton()
  113. {
  114. if (msSingleton.get() == nullptr)
  115. {
  116. msSingleton.reset(new M_RobotNameCFG());
  117. }
  118. return msSingleton.get();
  119. }
  120. void M_RobotNameCFG::Release()
  121. {
  122. msSingleton.reset(nullptr);
  123. }