M_WeekQuestCFG.h 920 B

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  1. #pragma once
  2. #include <map>
  3. struct M_WeekQuestCFGData
  4. {
  5. //任务ID
  6. int mID;
  7. //任务组
  8. int mGroup;
  9. //炮倍解锁
  10. std::vector<int> mCannonFold;
  11. //名字
  12. std::string mName;
  13. //完成条件类型
  14. int mCompleteType;
  15. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  16. int mCompleteParam;
  17. //完成计数
  18. int mCompleteCount;
  19. //达到天数
  20. int mDays;
  21. //奖励物品ID
  22. std::vector<int> mAwardItemIDs;
  23. //奖励物品数量
  24. std::vector<int> mAwardItemCounts;
  25. //前往类型
  26. int mGoType;
  27. //搜索范围
  28. std::vector<int> mFindRand;
  29. //转化类型
  30. int mShowChangeType;
  31. };
  32. class M_WeekQuestCFG
  33. {
  34. public:
  35. private:
  36. static std::auto_ptr<M_WeekQuestCFG> msSingleton;
  37. public:
  38. int GetCount();
  39. const M_WeekQuestCFGData* GetData(int ID);
  40. const std::map<int, M_WeekQuestCFGData>& GetMapData();
  41. void Load();
  42. void LoadLua();
  43. void Reload();
  44. static M_WeekQuestCFG* GetSingleton();
  45. static void Release();
  46. private:
  47. std::map<int, M_WeekQuestCFGData> mMapData;
  48. };