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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct M_ActivityMayDayWarriorCFGData
- {
- //任务ID
- int mID;
- //名字
- std::string mName;
- //任务类型
- int mCompleteType;
- //特殊参数,填0不生效。对任务捕获指定鱼需要填写
- std::vector<int> mCompleteParam;
- //完成计数
- int mCompleteCount;
- //普通奖励
- std::vector<int> mOrdinaryReward;
- //普通奖励数量
- std::vector<int> mOrdinaryQuantity;
- //豪华奖励
- std::vector<int> mLuxuryReward;
- //豪华奖励数量
- std::vector<int> mLuxuryQuantity;
- //至尊奖励
- std::vector<int> mSupremeReward;
- //至尊奖励数量
- std::vector<int> mSupremeQuantity;
- //前往类型
- int mGoType;
- };
- class M_ActivityMayDayWarriorCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivityMayDayWarriorCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivityMayDayWarriorCFGData* GetData(int ID);
- boost::unordered_map<int, M_ActivityMayDayWarriorCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static M_ActivityMayDayWarriorCFG* GetSingleton();
- private:
- boost::unordered_map<int, M_ActivityMayDayWarriorCFGData> mMapData;
- };
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