M_ActivityMayDayWarriorCFG.h 1.1 KB

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_ActivityMayDayWarriorCFGData
  5. {
  6. //任务ID
  7. int mID;
  8. //名字
  9. std::string mName;
  10. //任务类型
  11. int mCompleteType;
  12. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  13. std::vector<int> mCompleteParam;
  14. //完成计数
  15. int mCompleteCount;
  16. //普通奖励
  17. std::vector<int> mOrdinaryReward;
  18. //普通奖励数量
  19. std::vector<int> mOrdinaryQuantity;
  20. //豪华奖励
  21. std::vector<int> mLuxuryReward;
  22. //豪华奖励数量
  23. std::vector<int> mLuxuryQuantity;
  24. //至尊奖励
  25. std::vector<int> mSupremeReward;
  26. //至尊奖励数量
  27. std::vector<int> mSupremeQuantity;
  28. //前往类型
  29. int mGoType;
  30. };
  31. class M_ActivityMayDayWarriorCFG
  32. {
  33. public:
  34. private:
  35. static std::auto_ptr<M_ActivityMayDayWarriorCFG> msSingleton;
  36. public:
  37. int GetCount();
  38. const M_ActivityMayDayWarriorCFGData* GetData(int ID);
  39. boost::unordered_map<int, M_ActivityMayDayWarriorCFGData>& GetMapData();
  40. void Reload();
  41. void Load(const std::string& path);
  42. void Load();
  43. static M_ActivityMayDayWarriorCFG* GetSingleton();
  44. private:
  45. boost::unordered_map<int, M_ActivityMayDayWarriorCFGData> mMapData;
  46. };