M_ActivitySailingaChievementCFG.h 1.1 KB

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_ActivitySailingaChievementCFGData
  5. {
  6. //编号
  7. int mId;
  8. //类型
  9. int mType;
  10. //任务标题
  11. std::string mTaskTitle;
  12. //任务内容
  13. std::string mTaskDesc;
  14. //完成条件类型
  15. int mCompleteType;
  16. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  17. std::vector<int> mCompleteParam;
  18. //完成计数
  19. int mCompleteCount;
  20. //成就物品id
  21. int mAchievementItem;
  22. //成就奖励数量
  23. int mAchievementCounts;
  24. //奖励物品ID
  25. int mAwardItemID;
  26. //奖励物品数量
  27. int mAwardItemCounts;
  28. //前往类型
  29. int mGoType;
  30. //搜索范围
  31. std::vector<int> mFindRand;
  32. };
  33. class M_ActivitySailingaChievementCFG
  34. {
  35. public:
  36. private:
  37. static std::auto_ptr<M_ActivitySailingaChievementCFG> msSingleton;
  38. public:
  39. int GetCount();
  40. const M_ActivitySailingaChievementCFGData* GetData(int Id);
  41. boost::unordered_map<int, M_ActivitySailingaChievementCFGData>& GetMapData();
  42. void Reload();
  43. void Load(const std::string& path);
  44. void Load();
  45. static M_ActivitySailingaChievementCFG* GetSingleton();
  46. private:
  47. boost::unordered_map<int, M_ActivitySailingaChievementCFGData> mMapData;
  48. };