M_ActivityMonsterItemCFG.ts 1.3 KB

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  1. // Id:编号, ItemName:道具名称, Grade:品阶, ItemId:道具ID, HurtMin:最小伤害, HurtMax:最大伤害
  2. export default class M_ActivityMonsterItemCFG {
  3. private static data =
  4. {"1":{"Id":1,"ItemName":"水灵符","Grade":1,"ItemId":247,"HurtMin":35,"HurtMax":45}
  5. ,"2":{"Id":2,"ItemName":"火灵符","Grade":1,"ItemId":248,"HurtMin":55,"HurtMax":65}
  6. ,"3":{"Id":3,"ItemName":"雷灵符","Grade":1,"ItemId":249,"HurtMin":75,"HurtMax":85}
  7. ,"4":{"Id":4,"ItemName":"五行令旗","Grade":2,"ItemId":250,"HurtMin":150,"HurtMax":170}
  8. ,"5":{"Id":5,"ItemName":"玲珑镜","Grade":2,"ItemId":251,"HurtMin":210,"HurtMax":230}
  9. ,"6":{"Id":6,"ItemName":"镇妖剑","Grade":2,"ItemId":252,"HurtMin":270,"HurtMax":290}
  10. ,"7":{"Id":7,"ItemName":"翻天印","Grade":3,"ItemId":253,"HurtMin":390,"HurtMax":410}
  11. ,"8":{"Id":8,"ItemName":"诛仙剑","Grade":3,"ItemId":254,"HurtMin":490,"HurtMax":510}
  12. ,"9":{"Id":9,"ItemName":"战天斧","Grade":3,"ItemId":255,"HurtMin":680,"HurtMax":720}
  13. }// Id:编号, ItemName:道具名称, Grade:品阶, ItemId:道具ID, HurtMin:最小伤害, HurtMax:最大伤害
  14. static getData(key: any): any {
  15. if (key == null || key == undefined)
  16. return null;
  17. return this.data[key];
  18. }
  19. static getAllData(): any {
  20. return this.data;
  21. }
  22. }