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- M_HealthGame = {}
- function M_HealthGame:getData(key)
- if self.datas == nil then
- return nil
- end
- return self.datas[key]
- end
- function M_HealthGame:init()
- self.datas = {}
- self.datas[1] = {ID = 1, Type = "1", Describe = ""}
- self.datas[2] = {ID = 2, Type = "2", Describe = ""}
- self.datas[3] = {ID = 3, Type = "3", Describe = ""}
- self.datas[4] = {ID = 4, Type = "4", Describe = ""}
- self.datas[5] = {ID = 5, Type = "5", Describe = ""}
- end
- M_HealthGame:init()
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