M_skill.lua 831 B

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  1. M_skill = {}
  2. function M_skill:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_skill:init()
  9. self.datas = {}
  10. self.datas[1001] = {ID = 1001, hero_id = 1001, skill_leve = 1, bullet_num = 1, bullet_radius = 200, attack_distance = 1000, skill_des = "扔出1把旋转大刀"}
  11. self.datas[1002] = {ID = 1002, hero_id = 1001, skill_leve = 2, bullet_num = 2, bullet_radius = 200, attack_distance = 1000, skill_des = "扔出2把旋转大刀"}
  12. self.datas[1003] = {ID = 1003, hero_id = 1001, skill_leve = 3, bullet_num = 4, bullet_radius = 200, attack_distance = 1000, skill_des = "扔出4把旋转大刀"}
  13. self.datas[1004] = {ID = 1004, hero_id = 1001, skill_leve = 4, bullet_num = 8, bullet_radius = 200, attack_distance = 1000, skill_des = "扔出8把旋转大刀"}
  14. end
  15. M_skill:init()