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- package vip.metadev.module.battle.protobuf;
- option java_outer_classname = "WsProtocol";
- option java_multiple_files = false;
- // WebSocket 消息信封
- message WsEnvelope {
- required string type = 1; // 消息类型
- required string message_id = 2; // 消息ID(用于请求响应匹配)
- required string session_id = 3; // 会话ID
- optional string player_id = 4; // 玩家ID
- optional string scene_id = 5; // 场景ID
- required bytes payload = 6; // 消息负载(二进制数据)
- optional string client_version = 7; // 客户端版本
- optional string device_info = 8; // 设备信息
- }
- // WebSocket 错误消息
- message WsError {
- required string error_code = 1; // 错误代码
- required string error_message = 2; // 错误消息
- }
- // WebSocket 心跳消息
- message WsHeartbeat {
- required string heartbeat_id = 1; // 心跳ID
- required int64 client_timestamp = 2; // 客户端时间戳
- optional int64 server_timestamp = 3; // 服务器时间戳
- }
- // WebSocket 连接确认消息
- message WsConnectionAck {
- required string status = 1; // 连接状态:success/error
- required string message = 2; // 连接消息
- required int64 server_timestamp = 3; // 服务器时间戳
- }
- // WebSocket 认证消息
- message WsAuthentication {
- required string token = 1; // 认证令牌
- required string player_id = 2; // 玩家ID
- required int64 auth_timestamp = 3; // 认证时间戳
- }
- // WebSocket 认证响应
- message WsAuthenticationResponse {
- required string result = 1; // 认证结果:success/error
- required string message = 2; // 认证消息
- optional PlayerInfo player_info = 3; // 玩家信息
- required int64 auth_timestamp = 4; // 认证时间戳
- }
- // 玩家信息
- message PlayerInfo {
- required string player_id = 1; // 玩家ID
- required string nickname = 2; // 玩家昵称
- required int32 level = 3; // 玩家等级
- required int64 experience = 4; // 玩家经验
- required int32 vip_level = 5; // VIP等级
- required int64 gold = 6; // 金币数量
- required int64 diamond = 7; // 钻石数量
- optional string avatar_url = 8; // 头像URL
- required bool online = 9; // 在线状态
- required int64 last_login_time = 10; // 最后登录时间
- }
- // WebSocket 游戏状态更新
- message WsGameStateUpdate {
- required string game_id = 1; // 游戏ID
- required string game_state = 2; // 游戏状态:waiting/playing/paused/ended
- required string game_mode = 3; // 游戏模式
- required int32 current_round = 4; // 当前回合
- required int32 total_rounds = 5; // 总回合数
- required int32 game_time = 6; // 游戏时间(秒)
- }
- // WebSocket 战斗动作消息
- message WsBattleAction {
- required string action_type = 1; // 动作类型:attack/defend/skill/item
- required string action_id = 2; // 动作ID
- optional string target_id = 3; // 目标ID
- required int64 action_timestamp = 4; // 动作时间戳
- }
- // WebSocket 战斗结果消息
- message WsBattleResult {
- required string battle_id = 1; // 战斗ID
- required string result = 2; // 战斗结果:victory/defeat/draw
- optional string winner_id = 3; // 胜利方ID
- repeated BattleReward rewards = 4; // 战斗奖励
- optional BattleStats battle_stats = 5; // 战斗统计
- required int64 battle_timestamp = 6; // 战斗时间戳
- }
- // 战斗奖励
- message BattleReward {
- required string reward_type = 1; // 奖励类型:gold/experience/item
- required string reward_id = 2; // 奖励ID
- required int64 reward_amount = 3; // 奖励数量
- optional string reward_description = 4; // 奖励描述
- }
- // 战斗统计
- message BattleStats {
- required int64 total_damage = 1; // 总伤害
- required int64 damage_taken = 2; // 承受伤害
- required int32 skills_used = 3; // 技能使用次数
- required int32 items_used = 4; // 物品使用次数
- required int32 battle_duration = 5; // 战斗时长(秒)
- }
- // WebSocket 物品使用消息
- message WsItemUse {
- required string item_id = 1; // 物品ID
- required string item_type = 2; // 物品类型
- required int32 use_amount = 3; // 使用数量
- optional string target_id = 4; // 目标ID
- required int64 use_timestamp = 5; // 使用时间戳
- }
- // WebSocket 技能使用消息
- message WsSkillUse {
- required string skill_id = 1; // 技能ID
- required string skill_name = 2; // 技能名称
- required int32 skill_level = 3; // 技能等级
- optional string target_id = 4; // 目标ID
- required int64 use_timestamp = 5; // 使用时间戳
- }
- // WebSocket 系统通知消息
- message WsSystemNotification {
- required string notification_type = 1; // 通知类型:info/warning/error/success
- required string title = 2; // 通知标题
- required string content = 3; // 通知内容
- required string priority = 4; // 通知级别:low/medium/high/critical
- required int64 notification_timestamp = 5; // 通知时间戳
- }
- // WebSocket 玩家状态更新
- message WsPlayerStateUpdate {
- required string player_id = 1; // 玩家ID
- required string state_type = 2; // 状态类型:online/offline/away/busy
- optional string state_description = 3; // 状态描述
- required int64 state_timestamp = 4; // 状态时间戳
- }
- // WebSocket 场景切换消息
- message WsSceneChange {
- required string scene_id = 1; // 场景ID
- required string scene_name = 2; // 场景名称
- required string scene_type = 3; // 场景类型
- optional string change_reason = 4; // 切换原因
- required int64 change_timestamp = 5; // 切换时间戳
- }
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