ws_protocol.proto 6.5 KB

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  1. package vip.metadev.module.battle.protobuf;
  2. option java_outer_classname = "WsProtocol";
  3. option java_multiple_files = false;
  4. // WebSocket 消息信封
  5. message WsEnvelope {
  6. required string type = 1; // 消息类型
  7. required string message_id = 2; // 消息ID(用于请求响应匹配)
  8. required string session_id = 3; // 会话ID
  9. optional string player_id = 4; // 玩家ID
  10. optional string scene_id = 5; // 场景ID
  11. required bytes payload = 6; // 消息负载(二进制数据)
  12. optional string client_version = 7; // 客户端版本
  13. optional string device_info = 8; // 设备信息
  14. }
  15. // WebSocket 错误消息
  16. message WsError {
  17. required string error_code = 1; // 错误代码
  18. required string error_message = 2; // 错误消息
  19. }
  20. // WebSocket 心跳消息
  21. message WsHeartbeat {
  22. required string heartbeat_id = 1; // 心跳ID
  23. required int64 client_timestamp = 2; // 客户端时间戳
  24. optional int64 server_timestamp = 3; // 服务器时间戳
  25. }
  26. // WebSocket 连接确认消息
  27. message WsConnectionAck {
  28. required string status = 1; // 连接状态:success/error
  29. required string message = 2; // 连接消息
  30. required int64 server_timestamp = 3; // 服务器时间戳
  31. }
  32. // WebSocket 认证消息
  33. message WsAuthentication {
  34. required string token = 1; // 认证令牌
  35. required string player_id = 2; // 玩家ID
  36. required int64 auth_timestamp = 3; // 认证时间戳
  37. }
  38. // WebSocket 认证响应
  39. message WsAuthenticationResponse {
  40. required string result = 1; // 认证结果:success/error
  41. required string message = 2; // 认证消息
  42. optional PlayerInfo player_info = 3; // 玩家信息
  43. required int64 auth_timestamp = 4; // 认证时间戳
  44. }
  45. // 玩家信息
  46. message PlayerInfo {
  47. required string player_id = 1; // 玩家ID
  48. required string nickname = 2; // 玩家昵称
  49. required int32 level = 3; // 玩家等级
  50. required int64 experience = 4; // 玩家经验
  51. required int32 vip_level = 5; // VIP等级
  52. required int64 gold = 6; // 金币数量
  53. required int64 diamond = 7; // 钻石数量
  54. optional string avatar_url = 8; // 头像URL
  55. required bool online = 9; // 在线状态
  56. required int64 last_login_time = 10; // 最后登录时间
  57. }
  58. // WebSocket 游戏状态更新
  59. message WsGameStateUpdate {
  60. required string game_id = 1; // 游戏ID
  61. required string game_state = 2; // 游戏状态:waiting/playing/paused/ended
  62. required string game_mode = 3; // 游戏模式
  63. required int32 current_round = 4; // 当前回合
  64. required int32 total_rounds = 5; // 总回合数
  65. required int32 game_time = 6; // 游戏时间(秒)
  66. }
  67. // WebSocket 战斗动作消息
  68. message WsBattleAction {
  69. required string action_type = 1; // 动作类型:attack/defend/skill/item
  70. required string action_id = 2; // 动作ID
  71. optional string target_id = 3; // 目标ID
  72. required int64 action_timestamp = 4; // 动作时间戳
  73. }
  74. // WebSocket 战斗结果消息
  75. message WsBattleResult {
  76. required string battle_id = 1; // 战斗ID
  77. required string result = 2; // 战斗结果:victory/defeat/draw
  78. optional string winner_id = 3; // 胜利方ID
  79. repeated BattleReward rewards = 4; // 战斗奖励
  80. optional BattleStats battle_stats = 5; // 战斗统计
  81. required int64 battle_timestamp = 6; // 战斗时间戳
  82. }
  83. // 战斗奖励
  84. message BattleReward {
  85. required string reward_type = 1; // 奖励类型:gold/experience/item
  86. required string reward_id = 2; // 奖励ID
  87. required int64 reward_amount = 3; // 奖励数量
  88. optional string reward_description = 4; // 奖励描述
  89. }
  90. // 战斗统计
  91. message BattleStats {
  92. required int64 total_damage = 1; // 总伤害
  93. required int64 damage_taken = 2; // 承受伤害
  94. required int32 skills_used = 3; // 技能使用次数
  95. required int32 items_used = 4; // 物品使用次数
  96. required int32 battle_duration = 5; // 战斗时长(秒)
  97. }
  98. // WebSocket 物品使用消息
  99. message WsItemUse {
  100. required string item_id = 1; // 物品ID
  101. required string item_type = 2; // 物品类型
  102. required int32 use_amount = 3; // 使用数量
  103. optional string target_id = 4; // 目标ID
  104. required int64 use_timestamp = 5; // 使用时间戳
  105. }
  106. // WebSocket 技能使用消息
  107. message WsSkillUse {
  108. required string skill_id = 1; // 技能ID
  109. required string skill_name = 2; // 技能名称
  110. required int32 skill_level = 3; // 技能等级
  111. optional string target_id = 4; // 目标ID
  112. required int64 use_timestamp = 5; // 使用时间戳
  113. }
  114. // WebSocket 系统通知消息
  115. message WsSystemNotification {
  116. required string notification_type = 1; // 通知类型:info/warning/error/success
  117. required string title = 2; // 通知标题
  118. required string content = 3; // 通知内容
  119. required string priority = 4; // 通知级别:low/medium/high/critical
  120. required int64 notification_timestamp = 5; // 通知时间戳
  121. }
  122. // WebSocket 玩家状态更新
  123. message WsPlayerStateUpdate {
  124. required string player_id = 1; // 玩家ID
  125. required string state_type = 2; // 状态类型:online/offline/away/busy
  126. optional string state_description = 3; // 状态描述
  127. required int64 state_timestamp = 4; // 状态时间戳
  128. }
  129. // WebSocket 场景切换消息
  130. message WsSceneChange {
  131. required string scene_id = 1; // 场景ID
  132. required string scene_name = 2; // 场景名称
  133. required string scene_type = 3; // 场景类型
  134. optional string change_reason = 4; // 切换原因
  135. required int64 change_timestamp = 5; // 切换时间戳
  136. }