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- #pragma once
- #include <map>
- struct M_ActiveTurntableData
- {
- //ID
- int mID;
- //转盘中用于客户端显示奖励道具
- std::string mShowAwardItemIDs;
- //礼包ID
- int mGiftPackageID;
- };
- class M_ActiveTurntable
- {
- public:
- private:
- static std::auto_ptr<M_ActiveTurntable> msSingleton;
- public:
- int GetCount();
- const M_ActiveTurntableData* GetData(int ID);
- const std::map<int, M_ActiveTurntableData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActiveTurntable* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActiveTurntableData> mMapData;
- };
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