M_ActivityFishingCeleLotteryMap.h 752 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityFishingCeleLotteryMapData
  4. {
  5. //ID
  6. int mID;
  7. //홈路(6쌓)
  8. std::vector<int> mWeight;
  9. //녜쉽淃돛야
  10. std::vector<int> mItemId;
  11. //녜쉽淃돛야鑒좆
  12. std::vector<int> mItemCount;
  13. //홈路(6쌓)
  14. std::vector<int> mWeightShow;
  15. };
  16. class M_ActivityFishingCeleLotteryMap
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<M_ActivityFishingCeleLotteryMap> msSingleton;
  21. public:
  22. int GetCount();
  23. const M_ActivityFishingCeleLotteryMapData* GetData(int ID);
  24. const std::map<int, M_ActivityFishingCeleLotteryMapData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static M_ActivityFishingCeleLotteryMap* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, M_ActivityFishingCeleLotteryMapData> mMapData;
  32. };