M_ActivityKingCraftExchange.h 724 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityKingCraftExchangeData
  4. {
  5. //ID
  6. int mID;
  7. //兑换类型
  8. int mType;
  9. //需要兑换道具ID
  10. int mNeedItem;
  11. //需要兑换道具数量
  12. int mNeedCount;
  13. //道具ID
  14. int mItemID;
  15. //道具数量
  16. int mItemCount;
  17. //次数限制
  18. int mLimit;
  19. };
  20. class M_ActivityKingCraftExchange
  21. {
  22. public:
  23. private:
  24. static std::auto_ptr<M_ActivityKingCraftExchange> msSingleton;
  25. public:
  26. int GetCount();
  27. const M_ActivityKingCraftExchangeData* GetData(int ID);
  28. const std::map<int, M_ActivityKingCraftExchangeData>& GetMapData();
  29. void Load();
  30. void LoadLua();
  31. void Reload();
  32. static M_ActivityKingCraftExchange* GetSingleton();
  33. static void Release();
  34. private:
  35. std::map<int, M_ActivityKingCraftExchangeData> mMapData;
  36. };