M_ActivityLuckyMapCFG.h 644 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityLuckyMapCFGData
  4. {
  5. //񅧏
  6. int mID;
  7. //ÓãÃû
  8. std::string mFishName;
  9. //ÏÔʾ˳Ðò
  10. int mOrder;
  11. //Óã±¶ÂÊ
  12. std::string mFishMultiple;
  13. //Óã×ÊÔ´
  14. std::string mFishResource;
  15. };
  16. class M_ActivityLuckyMapCFG
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<M_ActivityLuckyMapCFG> msSingleton;
  21. public:
  22. int GetCount();
  23. const M_ActivityLuckyMapCFGData* GetData(int ID);
  24. const std::map<int, M_ActivityLuckyMapCFGData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static M_ActivityLuckyMapCFG* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, M_ActivityLuckyMapCFGData> mMapData;
  32. };