M_ActivityMonsterCumulativeCFG.h 702 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityMonsterCumulativeCFGData
  4. {
  5. //编号
  6. int mId;
  7. //累计星数
  8. int mStarNumber;
  9. //奖励物品ID
  10. std::vector<int> mAwardItemID;
  11. //奖励物品数量
  12. std::vector<int> mAwardItemCounts;
  13. };
  14. class M_ActivityMonsterCumulativeCFG
  15. {
  16. public:
  17. private:
  18. static std::auto_ptr<M_ActivityMonsterCumulativeCFG> msSingleton;
  19. public:
  20. int GetCount();
  21. const M_ActivityMonsterCumulativeCFGData* GetData(int Id);
  22. const std::map<int, M_ActivityMonsterCumulativeCFGData>& GetMapData();
  23. void Load();
  24. void LoadLua();
  25. void Reload();
  26. static M_ActivityMonsterCumulativeCFG* GetSingleton();
  27. static void Release();
  28. private:
  29. std::map<int, M_ActivityMonsterCumulativeCFGData> mMapData;
  30. };