M_ActivityMonsterSwordCFG.h 887 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityMonsterSwordCFGData
  4. {
  5. //编号
  6. int mId;
  7. //任务描述
  8. std::string mDesc;
  9. //完成条件类型
  10. int mCompleteType;
  11. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  12. std::vector<int> mCompleteParam;
  13. //完成计数
  14. int mCompleteCount;
  15. //奖励物品ID
  16. std::vector<int> mAwardItemID;
  17. //奖励物品数量
  18. std::vector<int> mAwardItemCounts;
  19. //前往类型
  20. int mGoType;
  21. //搜索范围
  22. std::vector<int> mFindRand;
  23. };
  24. class M_ActivityMonsterSwordCFG
  25. {
  26. public:
  27. private:
  28. static std::auto_ptr<M_ActivityMonsterSwordCFG> msSingleton;
  29. public:
  30. int GetCount();
  31. const M_ActivityMonsterSwordCFGData* GetData(int Id);
  32. const std::map<int, M_ActivityMonsterSwordCFGData>& GetMapData();
  33. void Load();
  34. void LoadLua();
  35. void Reload();
  36. static M_ActivityMonsterSwordCFG* GetSingleton();
  37. static void Release();
  38. private:
  39. std::map<int, M_ActivityMonsterSwordCFGData> mMapData;
  40. };