M_ActivitySailingSignCFG.h 812 B

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. #pragma once
  2. #include <map>
  3. struct M_ActivitySailingSignCFGData
  4. {
  5. //任务ID
  6. int mId;
  7. //类型
  8. int mType;
  9. //天数描述
  10. std::string mDesc;
  11. //玩家等级条件
  12. int mPlayerLvCond;
  13. //炮倍条件
  14. int mTurretLvCond;
  15. //奖励物品ID
  16. std::vector<int> mAwardItemID;
  17. //奖励物品数量
  18. std::vector<int> mAwardItemCounts;
  19. //补卡vip等级
  20. int mVipLevel;
  21. //解锁天数
  22. int mUnlockDay;
  23. };
  24. class M_ActivitySailingSignCFG
  25. {
  26. public:
  27. private:
  28. static std::auto_ptr<M_ActivitySailingSignCFG> msSingleton;
  29. public:
  30. int GetCount();
  31. const M_ActivitySailingSignCFGData* GetData(int Id);
  32. const std::map<int, M_ActivitySailingSignCFGData>& GetMapData();
  33. void Load();
  34. void LoadLua();
  35. void Reload();
  36. static M_ActivitySailingSignCFG* GetSingleton();
  37. static void Release();
  38. private:
  39. std::map<int, M_ActivitySailingSignCFGData> mMapData;
  40. };