M_ActivitySailingaChievementLevelCFG.h 736 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivitySailingaChievementLevelCFGData
  4. {
  5. //等级
  6. int mLevel;
  7. //所需成就
  8. int mNeedAchievement;
  9. //道具ID
  10. std::vector<int> mItemID;
  11. //道具数量
  12. std::vector<int> mItemCount;
  13. };
  14. class M_ActivitySailingaChievementLevelCFG
  15. {
  16. public:
  17. private:
  18. static std::auto_ptr<M_ActivitySailingaChievementLevelCFG> msSingleton;
  19. public:
  20. int GetCount();
  21. const M_ActivitySailingaChievementLevelCFGData* GetData(int Level);
  22. const std::map<int, M_ActivitySailingaChievementLevelCFGData>& GetMapData();
  23. void Load();
  24. void LoadLua();
  25. void Reload();
  26. static M_ActivitySailingaChievementLevelCFG* GetSingleton();
  27. static void Release();
  28. private:
  29. std::map<int, M_ActivitySailingaChievementLevelCFGData> mMapData;
  30. };