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- #pragma once
- #include <map>
- struct M_ActivitySetWordData
- {
- //ID
- int mID;
- //需要王的数量
- int mQuantityRequired;
- //可兑换次数
- int mNumberOfExchanges;
- //奖励道具列表
- std::vector<int> mRewardList;
- //奖励数量
- std::vector<int> mRewardCount;
- };
- class M_ActivitySetWord
- {
- public:
- private:
- static std::auto_ptr<M_ActivitySetWord> msSingleton;
- public:
- int GetCount();
- const M_ActivitySetWordData* GetData(int ID);
- const std::map<int, M_ActivitySetWordData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActivitySetWord* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActivitySetWordData> mMapData;
- };
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