M_ActivitySetWord.h 651 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivitySetWordData
  4. {
  5. //ID
  6. int mID;
  7. //需要王的数量
  8. int mQuantityRequired;
  9. //可兑换次数
  10. int mNumberOfExchanges;
  11. //奖励道具列表
  12. std::vector<int> mRewardList;
  13. //奖励数量
  14. std::vector<int> mRewardCount;
  15. };
  16. class M_ActivitySetWord
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<M_ActivitySetWord> msSingleton;
  21. public:
  22. int GetCount();
  23. const M_ActivitySetWordData* GetData(int ID);
  24. const std::map<int, M_ActivitySetWordData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static M_ActivitySetWord* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, M_ActivitySetWordData> mMapData;
  32. };