M_ItemCFG.cpp 6.5 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "M_ItemCFG.h"
  7. std::auto_ptr<M_ItemCFG> M_ItemCFG::msSingleton(nullptr);
  8. int M_ItemCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const M_ItemCFGData* M_ItemCFG::GetData(int ItemId)
  13. {
  14. auto it = mMapData.find(ItemId);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, M_ItemCFGData>& M_ItemCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void M_ItemCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ItemCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. M_ItemCFGData data;
  46. data.mItemId = element->IntAttribute("ItemId");
  47. data.mItemName = element->Attribute("ItemName");
  48. data.mItemDesc = element->Attribute("ItemDesc");
  49. data.mIcon = element->Attribute("Icon");
  50. data.mItemCategory = element->IntAttribute("ItemCategory");
  51. {
  52. const char* Parameter = element->Attribute("Parameter");
  53. std::vector<std::string> vecParameter;
  54. boost::split(vecParameter, Parameter, boost::is_any_of(","));
  55. int temp;
  56. for (unsigned int i = 0; i < vecParameter.size(); i++)
  57. {
  58. if (tinyxml2::XMLUtil::ToInt(vecParameter[i].c_str(), &temp))
  59. {
  60. data.mParameter.push_back(temp);
  61. }
  62. }
  63. }
  64. data.mDiamondValue = element->IntAttribute("DiamondValue");
  65. {
  66. const char* ItemValue = element->Attribute("ItemValue");
  67. std::vector<std::string> vecItemValue;
  68. boost::split(vecItemValue, ItemValue, boost::is_any_of(","));
  69. int temp;
  70. for (unsigned int i = 0; i < vecItemValue.size(); i++)
  71. {
  72. if (tinyxml2::XMLUtil::ToInt(vecItemValue[i].c_str(), &temp))
  73. {
  74. data.mItemValue.push_back(temp);
  75. }
  76. }
  77. }
  78. data.mGoldValue = element->IntAttribute("GoldValue");
  79. data.mConvertedGold = element->IntAttribute("ConvertedGold");
  80. data.mItemGame = element->IntAttribute("ItemGame");
  81. data.mGameItem = element->IntAttribute("GameItem");
  82. data.mBigIcon = element->Attribute("BigIcon");
  83. data.mItemFun = element->IntAttribute("ItemFun");
  84. data.mTurretParam = element->IntAttribute("TurretParam");
  85. data.mWingParam = element->IntAttribute("WingParam");
  86. data.mDisplay = element->IntAttribute("Display");
  87. data.mGroup = element->IntAttribute("Group");
  88. data.mDebris = element->IntAttribute("Debris");
  89. data.mTimeLimit = element->IntAttribute("TimeLimit");
  90. data.mTimeLimitDisplay = element->IntAttribute("TimeLimitDisplay");
  91. data.mTimeCD = element->IntAttribute("TimeCD");
  92. data.mNeedRemove = element->IntAttribute("NeedRemove");
  93. data.mImmediateUse = element->IntAttribute("ImmediateUse");
  94. data.mPlayerLimit = element->IntAttribute("PlayerLimit");
  95. data.mDropRate = element->IntAttribute("DropRate");
  96. data.mDropLimit = element->IntAttribute("DropLimit");
  97. data.mNeedTurret = element->IntAttribute("NeedTurret");
  98. data.mNeedLevel = element->IntAttribute("NeedLevel");
  99. data.mResetSettings = element->IntAttribute("ResetSettings");
  100. data.mRecord = element->IntAttribute("Record");
  101. if (mMapData.find(data.mItemId) != mMapData.end())std::cout <<"data refind:" << data.mItemId << std::endl;
  102. CCASSERT(mMapData.find(data.mItemId) == mMapData.end(), "data.mItemId is exists");
  103. mMapData.insert(std::make_pair(data.mItemId, data));
  104. element = element->NextSiblingElement();
  105. }
  106. CCLOG("M_ItemCFG Loaded. Load Data:%u", mMapData.size());
  107. }
  108. void M_ItemCFG::LoadLua()
  109. {
  110. LuaEngine::getInstance()->executeScriptFile("config/M_ItemCFG");
  111. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  112. lua_getglobal(L, "M_ItemCFG");
  113. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  114. lua_pushstring(L, "datas");
  115. lua_gettable(L, -2);
  116. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  117. lua_pushnil(L);
  118. while(lua_next(L, 2))
  119. {
  120. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  121. M_ItemCFGData data;
  122. LuaCfgHelper::readInt(L, "ItemId", data.mItemId);
  123. LuaCfgHelper::readString(L, "ItemName", data.mItemName);
  124. LuaCfgHelper::readString(L, "ItemDesc", data.mItemDesc);
  125. LuaCfgHelper::readString(L, "Icon", data.mIcon);
  126. LuaCfgHelper::readInt(L, "ItemCategory", data.mItemCategory);
  127. LuaCfgHelper::readVectorInt(L, "Parameter", data.mParameter);
  128. LuaCfgHelper::readInt(L, "DiamondValue", data.mDiamondValue);
  129. LuaCfgHelper::readVectorInt(L, "ItemValue", data.mItemValue);
  130. LuaCfgHelper::readInt(L, "GoldValue", data.mGoldValue);
  131. LuaCfgHelper::readInt(L, "ConvertedGold", data.mConvertedGold);
  132. LuaCfgHelper::readInt(L, "ItemGame", data.mItemGame);
  133. LuaCfgHelper::readInt(L, "GameItem", data.mGameItem);
  134. LuaCfgHelper::readString(L, "BigIcon", data.mBigIcon);
  135. LuaCfgHelper::readInt(L, "ItemFun", data.mItemFun);
  136. LuaCfgHelper::readInt(L, "TurretParam", data.mTurretParam);
  137. LuaCfgHelper::readInt(L, "WingParam", data.mWingParam);
  138. LuaCfgHelper::readInt(L, "Display", data.mDisplay);
  139. LuaCfgHelper::readInt(L, "Group", data.mGroup);
  140. LuaCfgHelper::readInt(L, "Debris", data.mDebris);
  141. LuaCfgHelper::readInt(L, "TimeLimit", data.mTimeLimit);
  142. LuaCfgHelper::readInt(L, "TimeLimitDisplay", data.mTimeLimitDisplay);
  143. LuaCfgHelper::readInt(L, "TimeCD", data.mTimeCD);
  144. LuaCfgHelper::readInt(L, "NeedRemove", data.mNeedRemove);
  145. LuaCfgHelper::readInt(L, "ImmediateUse", data.mImmediateUse);
  146. LuaCfgHelper::readInt(L, "PlayerLimit", data.mPlayerLimit);
  147. LuaCfgHelper::readInt(L, "DropRate", data.mDropRate);
  148. LuaCfgHelper::readInt(L, "DropLimit", data.mDropLimit);
  149. LuaCfgHelper::readInt(L, "NeedTurret", data.mNeedTurret);
  150. LuaCfgHelper::readInt(L, "NeedLevel", data.mNeedLevel);
  151. LuaCfgHelper::readInt(L, "ResetSettings", data.mResetSettings);
  152. LuaCfgHelper::readInt(L, "Record", data.mRecord);
  153. if (mMapData.find(data.mItemId) != mMapData.end())std::cout <<"data refind:" << data.mItemId << std::endl;
  154. CCASSERT(mMapData.find(data.mItemId) == mMapData.end(), "data.mItemId is exists");
  155. mMapData.insert(std::make_pair(data.mItemId, data));
  156. lua_pop(L, 1);
  157. }
  158. lua_settop(L, 0);
  159. CCLOG("M_ItemCFG Loaded. Load Data:%u", mMapData.size());
  160. }
  161. void M_ItemCFG::Reload()
  162. {
  163. mMapData.clear();
  164. Load();
  165. }
  166. M_ItemCFG* M_ItemCFG::GetSingleton()
  167. {
  168. if (msSingleton.get() == nullptr)
  169. {
  170. msSingleton.reset(new M_ItemCFG());
  171. }
  172. return msSingleton.get();
  173. }
  174. void M_ItemCFG::Release()
  175. {
  176. msSingleton.reset(nullptr);
  177. }