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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "M_ItemCFG.h"
- std::auto_ptr<M_ItemCFG> M_ItemCFG::msSingleton(nullptr);
- int M_ItemCFG::GetCount()
- {
- return (int)mMapData.size();
- }
- const M_ItemCFGData* M_ItemCFG::GetData(int ItemId)
- {
- auto it = mMapData.find(ItemId);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int, M_ItemCFGData>& M_ItemCFG::GetMapData()
- {
- return mMapData;
- }
- void M_ItemCFG::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ItemCFG.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- M_ItemCFGData data;
- data.mItemId = element->IntAttribute("ItemId");
- data.mItemName = element->Attribute("ItemName");
- data.mItemDesc = element->Attribute("ItemDesc");
- data.mIcon = element->Attribute("Icon");
- data.mItemCategory = element->IntAttribute("ItemCategory");
- {
- const char* Parameter = element->Attribute("Parameter");
- std::vector<std::string> vecParameter;
- boost::split(vecParameter, Parameter, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecParameter.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecParameter[i].c_str(), &temp))
- {
- data.mParameter.push_back(temp);
- }
- }
- }
- data.mDiamondValue = element->IntAttribute("DiamondValue");
- {
- const char* ItemValue = element->Attribute("ItemValue");
- std::vector<std::string> vecItemValue;
- boost::split(vecItemValue, ItemValue, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecItemValue.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecItemValue[i].c_str(), &temp))
- {
- data.mItemValue.push_back(temp);
- }
- }
- }
- data.mGoldValue = element->IntAttribute("GoldValue");
- data.mConvertedGold = element->IntAttribute("ConvertedGold");
- data.mItemGame = element->IntAttribute("ItemGame");
- data.mGameItem = element->IntAttribute("GameItem");
- data.mBigIcon = element->Attribute("BigIcon");
- data.mItemFun = element->IntAttribute("ItemFun");
- data.mTurretParam = element->IntAttribute("TurretParam");
- data.mWingParam = element->IntAttribute("WingParam");
- data.mDisplay = element->IntAttribute("Display");
- data.mGroup = element->IntAttribute("Group");
- data.mDebris = element->IntAttribute("Debris");
- data.mTimeLimit = element->IntAttribute("TimeLimit");
- data.mTimeLimitDisplay = element->IntAttribute("TimeLimitDisplay");
- data.mTimeCD = element->IntAttribute("TimeCD");
- data.mNeedRemove = element->IntAttribute("NeedRemove");
- data.mImmediateUse = element->IntAttribute("ImmediateUse");
- data.mPlayerLimit = element->IntAttribute("PlayerLimit");
- data.mDropRate = element->IntAttribute("DropRate");
- data.mDropLimit = element->IntAttribute("DropLimit");
- data.mNeedTurret = element->IntAttribute("NeedTurret");
- data.mNeedLevel = element->IntAttribute("NeedLevel");
- data.mResetSettings = element->IntAttribute("ResetSettings");
- data.mRecord = element->IntAttribute("Record");
- if (mMapData.find(data.mItemId) != mMapData.end())std::cout <<"data refind:" << data.mItemId << std::endl;
- CCASSERT(mMapData.find(data.mItemId) == mMapData.end(), "data.mItemId is exists");
- mMapData.insert(std::make_pair(data.mItemId, data));
- element = element->NextSiblingElement();
- }
- CCLOG("M_ItemCFG Loaded. Load Data:%u", mMapData.size());
- }
- void M_ItemCFG::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/M_ItemCFG");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "M_ItemCFG");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- M_ItemCFGData data;
- LuaCfgHelper::readInt(L, "ItemId", data.mItemId);
- LuaCfgHelper::readString(L, "ItemName", data.mItemName);
- LuaCfgHelper::readString(L, "ItemDesc", data.mItemDesc);
- LuaCfgHelper::readString(L, "Icon", data.mIcon);
- LuaCfgHelper::readInt(L, "ItemCategory", data.mItemCategory);
- LuaCfgHelper::readVectorInt(L, "Parameter", data.mParameter);
- LuaCfgHelper::readInt(L, "DiamondValue", data.mDiamondValue);
- LuaCfgHelper::readVectorInt(L, "ItemValue", data.mItemValue);
- LuaCfgHelper::readInt(L, "GoldValue", data.mGoldValue);
- LuaCfgHelper::readInt(L, "ConvertedGold", data.mConvertedGold);
- LuaCfgHelper::readInt(L, "ItemGame", data.mItemGame);
- LuaCfgHelper::readInt(L, "GameItem", data.mGameItem);
- LuaCfgHelper::readString(L, "BigIcon", data.mBigIcon);
- LuaCfgHelper::readInt(L, "ItemFun", data.mItemFun);
- LuaCfgHelper::readInt(L, "TurretParam", data.mTurretParam);
- LuaCfgHelper::readInt(L, "WingParam", data.mWingParam);
- LuaCfgHelper::readInt(L, "Display", data.mDisplay);
- LuaCfgHelper::readInt(L, "Group", data.mGroup);
- LuaCfgHelper::readInt(L, "Debris", data.mDebris);
- LuaCfgHelper::readInt(L, "TimeLimit", data.mTimeLimit);
- LuaCfgHelper::readInt(L, "TimeLimitDisplay", data.mTimeLimitDisplay);
- LuaCfgHelper::readInt(L, "TimeCD", data.mTimeCD);
- LuaCfgHelper::readInt(L, "NeedRemove", data.mNeedRemove);
- LuaCfgHelper::readInt(L, "ImmediateUse", data.mImmediateUse);
- LuaCfgHelper::readInt(L, "PlayerLimit", data.mPlayerLimit);
- LuaCfgHelper::readInt(L, "DropRate", data.mDropRate);
- LuaCfgHelper::readInt(L, "DropLimit", data.mDropLimit);
- LuaCfgHelper::readInt(L, "NeedTurret", data.mNeedTurret);
- LuaCfgHelper::readInt(L, "NeedLevel", data.mNeedLevel);
- LuaCfgHelper::readInt(L, "ResetSettings", data.mResetSettings);
- LuaCfgHelper::readInt(L, "Record", data.mRecord);
- if (mMapData.find(data.mItemId) != mMapData.end())std::cout <<"data refind:" << data.mItemId << std::endl;
- CCASSERT(mMapData.find(data.mItemId) == mMapData.end(), "data.mItemId is exists");
- mMapData.insert(std::make_pair(data.mItemId, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("M_ItemCFG Loaded. Load Data:%u", mMapData.size());
- }
- void M_ItemCFG::Reload()
- {
- mMapData.clear();
- Load();
- }
- M_ItemCFG* M_ItemCFG::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new M_ItemCFG());
- }
- return msSingleton.get();
- }
- void M_ItemCFG::Release()
- {
- msSingleton.reset(nullptr);
- }
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