M_NewPlayerQuestCFG.cpp 4.9 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "M_NewPlayerQuestCFG.h"
  7. std::auto_ptr<M_NewPlayerQuestCFG> M_NewPlayerQuestCFG::msSingleton(nullptr);
  8. int M_NewPlayerQuestCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const M_NewPlayerQuestCFGData* M_NewPlayerQuestCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, M_NewPlayerQuestCFGData>& M_NewPlayerQuestCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void M_NewPlayerQuestCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_NewPlayerQuestCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. M_NewPlayerQuestCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mCompleteType = element->IntAttribute("CompleteType");
  48. data.mDesc = element->Attribute("Desc");
  49. data.mCompleteParam = element->IntAttribute("CompleteParam");
  50. data.mCompleteCount = element->IntAttribute("CompleteCount");
  51. data.mResources = element->Attribute("Resources");
  52. data.mNextQuestID = element->IntAttribute("NextQuestID");
  53. data.mScale = element->IntAttribute("Scale");
  54. data.mDefault = element->IntAttribute("Default");
  55. {
  56. const char* AwardItemIDs = element->Attribute("AwardItemIDs");
  57. std::vector<std::string> vecAwardItemIDs;
  58. boost::split(vecAwardItemIDs, AwardItemIDs, boost::is_any_of(","));
  59. int temp;
  60. for (unsigned int i = 0; i < vecAwardItemIDs.size(); i++)
  61. {
  62. if (tinyxml2::XMLUtil::ToInt(vecAwardItemIDs[i].c_str(), &temp))
  63. {
  64. data.mAwardItemIDs.push_back(temp);
  65. }
  66. }
  67. }
  68. {
  69. const char* AwardItemCounts = element->Attribute("AwardItemCounts");
  70. std::vector<std::string> vecAwardItemCounts;
  71. boost::split(vecAwardItemCounts, AwardItemCounts, boost::is_any_of(","));
  72. int temp;
  73. for (unsigned int i = 0; i < vecAwardItemCounts.size(); i++)
  74. {
  75. if (tinyxml2::XMLUtil::ToInt(vecAwardItemCounts[i].c_str(), &temp))
  76. {
  77. data.mAwardItemCounts.push_back(temp);
  78. }
  79. }
  80. }
  81. data.mTelephoneBill = element->IntAttribute("TelephoneBill");
  82. data.mTaskIcon = element->Attribute("TaskIcon");
  83. data.mRewardIcon = element->Attribute("RewardIcon");
  84. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  85. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  86. mMapData.insert(std::make_pair(data.mID, data));
  87. element = element->NextSiblingElement();
  88. }
  89. CCLOG("M_NewPlayerQuestCFG Loaded. Load Data:%u", mMapData.size());
  90. }
  91. void M_NewPlayerQuestCFG::LoadLua()
  92. {
  93. LuaEngine::getInstance()->executeScriptFile("config/M_NewPlayerQuestCFG");
  94. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  95. lua_getglobal(L, "M_NewPlayerQuestCFG");
  96. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  97. lua_pushstring(L, "datas");
  98. lua_gettable(L, -2);
  99. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  100. lua_pushnil(L);
  101. while(lua_next(L, 2))
  102. {
  103. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  104. M_NewPlayerQuestCFGData data;
  105. LuaCfgHelper::readInt(L, "ID", data.mID);
  106. LuaCfgHelper::readInt(L, "CompleteType", data.mCompleteType);
  107. LuaCfgHelper::readString(L, "Desc", data.mDesc);
  108. LuaCfgHelper::readInt(L, "CompleteParam", data.mCompleteParam);
  109. LuaCfgHelper::readInt(L, "CompleteCount", data.mCompleteCount);
  110. LuaCfgHelper::readString(L, "Resources", data.mResources);
  111. LuaCfgHelper::readInt(L, "NextQuestID", data.mNextQuestID);
  112. LuaCfgHelper::readInt(L, "Scale", data.mScale);
  113. LuaCfgHelper::readInt(L, "Default", data.mDefault);
  114. LuaCfgHelper::readVectorInt(L, "AwardItemIDs", data.mAwardItemIDs);
  115. LuaCfgHelper::readVectorInt(L, "AwardItemCounts", data.mAwardItemCounts);
  116. LuaCfgHelper::readInt(L, "TelephoneBill", data.mTelephoneBill);
  117. LuaCfgHelper::readString(L, "TaskIcon", data.mTaskIcon);
  118. LuaCfgHelper::readString(L, "RewardIcon", data.mRewardIcon);
  119. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  120. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  121. mMapData.insert(std::make_pair(data.mID, data));
  122. lua_pop(L, 1);
  123. }
  124. lua_settop(L, 0);
  125. CCLOG("M_NewPlayerQuestCFG Loaded. Load Data:%u", mMapData.size());
  126. }
  127. void M_NewPlayerQuestCFG::Reload()
  128. {
  129. mMapData.clear();
  130. Load();
  131. }
  132. M_NewPlayerQuestCFG* M_NewPlayerQuestCFG::GetSingleton()
  133. {
  134. if (msSingleton.get() == nullptr)
  135. {
  136. msSingleton.reset(new M_NewPlayerQuestCFG());
  137. }
  138. return msSingleton.get();
  139. }
  140. void M_NewPlayerQuestCFG::Release()
  141. {
  142. msSingleton.reset(nullptr);
  143. }