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- #pragma once
- #include <map>
- struct M_PopupCFGData
- {
- //界面Key
- std::string mKey;
- //场景进入(登录,游戏)
- std::string mScene;
- //奖励开关
- int mRewardCon;
- //额外描述
- std::string mOtherDes;
- //排序
- int mOder;
- //渠道
- std::vector<std::string> mChannel;
- };
- class M_PopupCFG
- {
- public:
- private:
- static std::auto_ptr<M_PopupCFG> msSingleton;
- public:
- int GetCount();
- const M_PopupCFGData* GetData(std::string Key);
- const std::map<std::string, M_PopupCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_PopupCFG* GetSingleton();
- static void Release();
- private:
- std::map<std::string, M_PopupCFGData> mMapData;
- };
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