M_RoomRewardCFG.cpp 4.8 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "M_RoomRewardCFG.h"
  7. std::auto_ptr<M_RoomRewardCFG> M_RoomRewardCFG::msSingleton(nullptr);
  8. int M_RoomRewardCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const M_RoomRewardCFGData* M_RoomRewardCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, M_RoomRewardCFGData>& M_RoomRewardCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void M_RoomRewardCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_RoomRewardCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. M_RoomRewardCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mType = element->IntAttribute("Type");
  48. data.mNeedItem = element->IntAttribute("NeedItem");
  49. data.mNeedCount = element->IntAttribute("NeedCount");
  50. {
  51. const char* RewardItems = element->Attribute("RewardItems");
  52. std::vector<std::string> vecRewardItems;
  53. boost::split(vecRewardItems, RewardItems, boost::is_any_of(","));
  54. int temp;
  55. for (unsigned int i = 0; i < vecRewardItems.size(); i++)
  56. {
  57. if (tinyxml2::XMLUtil::ToInt(vecRewardItems[i].c_str(), &temp))
  58. {
  59. data.mRewardItems.push_back(temp);
  60. }
  61. }
  62. }
  63. {
  64. const char* RewardCount = element->Attribute("RewardCount");
  65. std::vector<std::string> vecRewardCount;
  66. boost::split(vecRewardCount, RewardCount, boost::is_any_of(","));
  67. int temp;
  68. for (unsigned int i = 0; i < vecRewardCount.size(); i++)
  69. {
  70. if (tinyxml2::XMLUtil::ToInt(vecRewardCount[i].c_str(), &temp))
  71. {
  72. data.mRewardCount.push_back(temp);
  73. }
  74. }
  75. }
  76. {
  77. const char* GiftRewardItems = element->Attribute("GiftRewardItems");
  78. std::vector<std::string> vecGiftRewardItems;
  79. boost::split(vecGiftRewardItems, GiftRewardItems, boost::is_any_of(","));
  80. int temp;
  81. for (unsigned int i = 0; i < vecGiftRewardItems.size(); i++)
  82. {
  83. if (tinyxml2::XMLUtil::ToInt(vecGiftRewardItems[i].c_str(), &temp))
  84. {
  85. data.mGiftRewardItems.push_back(temp);
  86. }
  87. }
  88. }
  89. {
  90. const char* GiftRewardCount = element->Attribute("GiftRewardCount");
  91. std::vector<std::string> vecGiftRewardCount;
  92. boost::split(vecGiftRewardCount, GiftRewardCount, boost::is_any_of(","));
  93. int temp;
  94. for (unsigned int i = 0; i < vecGiftRewardCount.size(); i++)
  95. {
  96. if (tinyxml2::XMLUtil::ToInt(vecGiftRewardCount[i].c_str(), &temp))
  97. {
  98. data.mGiftRewardCount.push_back(temp);
  99. }
  100. }
  101. }
  102. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  103. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  104. mMapData.insert(std::make_pair(data.mID, data));
  105. element = element->NextSiblingElement();
  106. }
  107. CCLOG("M_RoomRewardCFG Loaded. Load Data:%u", mMapData.size());
  108. }
  109. void M_RoomRewardCFG::LoadLua()
  110. {
  111. LuaEngine::getInstance()->executeScriptFile("config/M_RoomRewardCFG");
  112. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  113. lua_getglobal(L, "M_RoomRewardCFG");
  114. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  115. lua_pushstring(L, "datas");
  116. lua_gettable(L, -2);
  117. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  118. lua_pushnil(L);
  119. while(lua_next(L, 2))
  120. {
  121. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  122. M_RoomRewardCFGData data;
  123. LuaCfgHelper::readInt(L, "ID", data.mID);
  124. LuaCfgHelper::readInt(L, "Type", data.mType);
  125. LuaCfgHelper::readInt(L, "NeedItem", data.mNeedItem);
  126. LuaCfgHelper::readInt(L, "NeedCount", data.mNeedCount);
  127. LuaCfgHelper::readVectorInt(L, "RewardItems", data.mRewardItems);
  128. LuaCfgHelper::readVectorInt(L, "RewardCount", data.mRewardCount);
  129. LuaCfgHelper::readVectorInt(L, "GiftRewardItems", data.mGiftRewardItems);
  130. LuaCfgHelper::readVectorInt(L, "GiftRewardCount", data.mGiftRewardCount);
  131. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  132. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  133. mMapData.insert(std::make_pair(data.mID, data));
  134. lua_pop(L, 1);
  135. }
  136. lua_settop(L, 0);
  137. CCLOG("M_RoomRewardCFG Loaded. Load Data:%u", mMapData.size());
  138. }
  139. void M_RoomRewardCFG::Reload()
  140. {
  141. mMapData.clear();
  142. Load();
  143. }
  144. M_RoomRewardCFG* M_RoomRewardCFG::GetSingleton()
  145. {
  146. if (msSingleton.get() == nullptr)
  147. {
  148. msSingleton.reset(new M_RoomRewardCFG());
  149. }
  150. return msSingleton.get();
  151. }
  152. void M_RoomRewardCFG::Release()
  153. {
  154. msSingleton.reset(nullptr);
  155. }