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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct M_SynthesisData
- {
- //编号
- int mId;
- //类型
- int mType;
- //需要道具
- int mneedItem;
- //需要数量
- int mneedCount;
- //物品名
- std::string mItemName;
- //获得道具
- int mitemId;
- //获得数量
- int mitemCount;
- };
- class M_Synthesis
- {
- public:
- private:
- static std::auto_ptr<M_Synthesis> msSingleton;
- public:
- int GetCount();
- const M_SynthesisData* GetData(int Id);
- boost::unordered_map<int, M_SynthesisData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static M_Synthesis* GetSingleton();
- private:
- boost::unordered_map<int, M_SynthesisData> mMapData;
- };
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