M_ActivityTouchingFishBaseInfo.lua 927 B

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  1. M_ActivityTouchingFishBaseInfo = {}
  2. function M_ActivityTouchingFishBaseInfo:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivityTouchingFishBaseInfo:init()
  9. self.datas = {}
  10. self.datas["LevelNeedExp"] = {Key = "LevelNeedExp", Value = 2000, StringValue = "每级所需经验"}
  11. self.datas["FlushTaskNeedDiamond"] = {Key = "FlushTaskNeedDiamond", Value = 20, StringValue = "刷新周任务所需钻石"}
  12. self.datas["ActivityKeepDays"] = {Key = "ActivityKeepDays", Value = 28, StringValue = "每月活动天数"}
  13. self.datas["MaxWeekQuestExp"] = {Key = "MaxWeekQuestExp", Value = 80000, StringValue = "每周任务经验上限"}
  14. self.datas["AdvGiftID"] = {Key = "AdvGiftID", Value = 332, StringValue = "进阶礼包ID"}
  15. self.datas["WeekSignReward"] = {Key = "WeekSignReward", Value = 2500, StringValue = "周签到奖励经验"}
  16. end
  17. M_ActivityTouchingFishBaseInfo:init()