M_skill.ts 1.0 KB

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  1. // ID:ID, hero_id:英雄ID, skill_leve:技能等级, bullet_num:子弹数量, bullet_radius:子弹半径, attack_distance:攻击距离, skill_des:技能描述
  2. export default class M_skill {
  3. private static data =
  4. {"1002":{"ID":1002,"hero_id":1001,"skill_leve":2,"bullet_num":2,"bullet_radius":2,"attack_distance":10,"skill_des":"扔出2把旋转大刀"}
  5. ,"1003":{"ID":1003,"hero_id":1001,"skill_leve":3,"bullet_num":4,"bullet_radius":2,"attack_distance":10,"skill_des":"扔出4把旋转大刀"}
  6. ,"1004":{"ID":1004,"hero_id":1001,"skill_leve":4,"bullet_num":8,"bullet_radius":2,"attack_distance":10,"skill_des":"扔出8把旋转大刀"}
  7. }// ID:ID, hero_id:英雄ID, skill_leve:技能等级, bullet_num:子弹数量, bullet_radius:子弹半径, attack_distance:攻击距离, skill_des:技能描述
  8. static getData(key: any): any {
  9. if (key == null || key == undefined)
  10. return null;
  11. return this.data[key];
  12. }
  13. static getAllData(): any {
  14. return this.data;
  15. }
  16. }