M_ActivityTouchingFishLevelReward.h 825 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_ActivityTouchingFishLevelRewardData
  5. {
  6. //等级
  7. int mID;
  8. //普通奖励物品
  9. std::vector<int> mNorItem;
  10. //普通奖励数量
  11. std::vector<int> mNorCount;
  12. //进阶奖励物品
  13. std::vector<int> mAdvItem;
  14. //进阶奖励数量
  15. std::vector<int> mAdvCount;
  16. };
  17. class M_ActivityTouchingFishLevelReward
  18. {
  19. public:
  20. private:
  21. static std::auto_ptr<M_ActivityTouchingFishLevelReward> msSingleton;
  22. public:
  23. int GetCount();
  24. const M_ActivityTouchingFishLevelRewardData* GetData(int ID);
  25. boost::unordered_map<int, M_ActivityTouchingFishLevelRewardData>& GetMapData();
  26. void Reload();
  27. void Load(const std::string& path);
  28. void Load();
  29. static M_ActivityTouchingFishLevelReward* GetSingleton();
  30. private:
  31. boost::unordered_map<int, M_ActivityTouchingFishLevelRewardData> mMapData;
  32. };