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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "M_skill.h"
- std::auto_ptr<M_skill> M_skill::msSingleton(nullptr);
- int M_skill::GetCount()
- {
- return (int)mMapData.size();
- }
- const M_skillData* M_skill::GetData(int ID)
- {
- auto it = mMapData.find(ID);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int, M_skillData>& M_skill::GetMapData()
- {
- return mMapData;
- }
- void M_skill::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_skill.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- M_skillData data;
- data.mID = element->IntAttribute("ID");
- data.mhero_id = element->IntAttribute("hero_id");
- data.mskill_leve = element->IntAttribute("skill_leve");
- data.mbullet_num = element->IntAttribute("bullet_num");
- data.mbullet_radius = element->IntAttribute("bullet_radius");
- data.mattack_distance = element->IntAttribute("attack_distance");
- data.mattack_Interval = element->FloatAttribute("attack_Interval");
- data.mskill_des = element->Attribute("skill_des");
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- element = element->NextSiblingElement();
- }
- CCLOG("M_skill Loaded. Load Data:%u", mMapData.size());
- }
- void M_skill::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/M_skill");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "M_skill");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- M_skillData data;
- LuaCfgHelper::readInt(L, "ID", data.mID);
- LuaCfgHelper::readInt(L, "hero_id", data.mhero_id);
- LuaCfgHelper::readInt(L, "skill_leve", data.mskill_leve);
- LuaCfgHelper::readInt(L, "bullet_num", data.mbullet_num);
- LuaCfgHelper::readInt(L, "bullet_radius", data.mbullet_radius);
- LuaCfgHelper::readInt(L, "attack_distance", data.mattack_distance);
- LuaCfgHelper::readFloat(L, "attack_Interval", data.mattack_Interval);
- LuaCfgHelper::readString(L, "skill_des", data.mskill_des);
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("M_skill Loaded. Load Data:%u", mMapData.size());
- }
- void M_skill::Reload()
- {
- mMapData.clear();
- Load();
- }
- M_skill* M_skill::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new M_skill());
- }
- return msSingleton.get();
- }
- void M_skill::Release()
- {
- msSingleton.reset(nullptr);
- }
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