M_skill.cpp 3.3 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "M_skill.h"
  7. std::auto_ptr<M_skill> M_skill::msSingleton(nullptr);
  8. int M_skill::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const M_skillData* M_skill::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, M_skillData>& M_skill::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void M_skill::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_skill.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. M_skillData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mhero_id = element->IntAttribute("hero_id");
  48. data.mskill_leve = element->IntAttribute("skill_leve");
  49. data.mbullet_num = element->IntAttribute("bullet_num");
  50. data.mbullet_radius = element->IntAttribute("bullet_radius");
  51. data.mattack_distance = element->IntAttribute("attack_distance");
  52. data.mattack_Interval = element->FloatAttribute("attack_Interval");
  53. data.mskill_des = element->Attribute("skill_des");
  54. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  55. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  56. mMapData.insert(std::make_pair(data.mID, data));
  57. element = element->NextSiblingElement();
  58. }
  59. CCLOG("M_skill Loaded. Load Data:%u", mMapData.size());
  60. }
  61. void M_skill::LoadLua()
  62. {
  63. LuaEngine::getInstance()->executeScriptFile("config/M_skill");
  64. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  65. lua_getglobal(L, "M_skill");
  66. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  67. lua_pushstring(L, "datas");
  68. lua_gettable(L, -2);
  69. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  70. lua_pushnil(L);
  71. while(lua_next(L, 2))
  72. {
  73. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  74. M_skillData data;
  75. LuaCfgHelper::readInt(L, "ID", data.mID);
  76. LuaCfgHelper::readInt(L, "hero_id", data.mhero_id);
  77. LuaCfgHelper::readInt(L, "skill_leve", data.mskill_leve);
  78. LuaCfgHelper::readInt(L, "bullet_num", data.mbullet_num);
  79. LuaCfgHelper::readInt(L, "bullet_radius", data.mbullet_radius);
  80. LuaCfgHelper::readInt(L, "attack_distance", data.mattack_distance);
  81. LuaCfgHelper::readFloat(L, "attack_Interval", data.mattack_Interval);
  82. LuaCfgHelper::readString(L, "skill_des", data.mskill_des);
  83. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  84. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  85. mMapData.insert(std::make_pair(data.mID, data));
  86. lua_pop(L, 1);
  87. }
  88. lua_settop(L, 0);
  89. CCLOG("M_skill Loaded. Load Data:%u", mMapData.size());
  90. }
  91. void M_skill::Reload()
  92. {
  93. mMapData.clear();
  94. Load();
  95. }
  96. M_skill* M_skill::GetSingleton()
  97. {
  98. if (msSingleton.get() == nullptr)
  99. {
  100. msSingleton.reset(new M_skill());
  101. }
  102. return msSingleton.get();
  103. }
  104. void M_skill::Release()
  105. {
  106. msSingleton.reset(nullptr);
  107. }