M_equipment.h 886 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_equipmentData
  5. {
  6. //ID
  7. int mID;
  8. //装备类型
  9. int mitemType;
  10. //装备等级
  11. int mleve;
  12. //装备品质
  13. std::string mquality;
  14. //所需材料(道具ID,数量)
  15. std::vector<int> mcost1;
  16. //所需材料(道具ID,数量)
  17. std::vector<int> mcost2;
  18. //奖励(道具ID,数量)
  19. std::vector<int> mreward;
  20. //攻击
  21. int matk;
  22. //生命
  23. int mhp;
  24. //攻击百分比
  25. int matkpct;
  26. //生命百分比
  27. int mhppct;
  28. //暴击百分比
  29. int mcrtpct;
  30. //移动百分比
  31. int mmovepct;
  32. };
  33. class M_equipment
  34. {
  35. public:
  36. private:
  37. static std::auto_ptr<M_equipment> msSingleton;
  38. public:
  39. int GetCount();
  40. const M_equipmentData* GetData(int ID);
  41. boost::unordered_map<int, M_equipmentData>& GetMapData();
  42. void Reload();
  43. void Load(const std::string& path);
  44. void Load();
  45. static M_equipment* GetSingleton();
  46. private:
  47. boost::unordered_map<int, M_equipmentData> mMapData;
  48. };