M_skill.lua 1.6 KB

12345678910111213141516171819202122
  1. M_skill = {}
  2. function M_skill:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_skill:init()
  9. self.datas = {}
  10. self.datas[1001] = {ID = 1001, hero_id = 1001, skill_leve = 1, bullet_num = 1, bullet_radius = 20, attack_distance = 1000, attack_Interval = 0.5, skill_des = "扔出1把旋转大刀"}
  11. self.datas[1002] = {ID = 1002, hero_id = 1001, skill_leve = 2, bullet_num = 2, bullet_radius = 20, attack_distance = 1000, attack_Interval = 0.5, skill_des = "扔出2把旋转大刀"}
  12. self.datas[1003] = {ID = 1003, hero_id = 1001, skill_leve = 3, bullet_num = 4, bullet_radius = 20, attack_distance = 1000, attack_Interval = 0.5, skill_des = "扔出4把旋转大刀"}
  13. self.datas[1004] = {ID = 1004, hero_id = 1001, skill_leve = 4, bullet_num = 8, bullet_radius = 20, attack_distance = 1000, attack_Interval = 0.5, skill_des = "扔出8把旋转大刀"}
  14. self.datas[1101] = {ID = 1101, hero_id = 1002, skill_leve = 1, bullet_num = 1, bullet_radius = 20, attack_distance = 100, attack_Interval = 4, skill_des = "围绕1个魔法雷球"}
  15. self.datas[1102] = {ID = 1102, hero_id = 1002, skill_leve = 2, bullet_num = 2, bullet_radius = 20, attack_distance = 100, attack_Interval = 4, skill_des = "围绕2个魔法雷球"}
  16. self.datas[1103] = {ID = 1103, hero_id = 1002, skill_leve = 3, bullet_num = 4, bullet_radius = 20, attack_distance = 100, attack_Interval = 4, skill_des = "围绕4个魔法雷球"}
  17. self.datas[1104] = {ID = 1104, hero_id = 1002, skill_leve = 4, bullet_num = 6, bullet_radius = 20, attack_distance = 100, attack_Interval = 4, skill_des = "围绕6个魔法雷球"}
  18. end
  19. M_skill:init()