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- M_skill = {}
- function M_skill:getData(key)
- if self.datas == nil then
- return nil
- end
- return self.datas[key]
- end
- function M_skill:init()
- self.datas = {}
- self.datas[1001] = {ID = 1001, hero_id = 1001, skill_leve = 1, bullet_num = 1, bullet_radius = 20, attack_distance = 1000, attack_Interval = 0.5, skill_des = "扔出1把旋转大刀"}
- self.datas[1002] = {ID = 1002, hero_id = 1001, skill_leve = 2, bullet_num = 2, bullet_radius = 20, attack_distance = 1000, attack_Interval = 0.5, skill_des = "扔出2把旋转大刀"}
- self.datas[1003] = {ID = 1003, hero_id = 1001, skill_leve = 3, bullet_num = 4, bullet_radius = 20, attack_distance = 1000, attack_Interval = 0.5, skill_des = "扔出4把旋转大刀"}
- self.datas[1004] = {ID = 1004, hero_id = 1001, skill_leve = 4, bullet_num = 8, bullet_radius = 20, attack_distance = 1000, attack_Interval = 0.5, skill_des = "扔出8把旋转大刀"}
- self.datas[1101] = {ID = 1101, hero_id = 1002, skill_leve = 1, bullet_num = 1, bullet_radius = 20, attack_distance = 100, attack_Interval = 4, skill_des = "围绕1个魔法雷球"}
- self.datas[1102] = {ID = 1102, hero_id = 1002, skill_leve = 2, bullet_num = 2, bullet_radius = 20, attack_distance = 100, attack_Interval = 4, skill_des = "围绕2个魔法雷球"}
- self.datas[1103] = {ID = 1103, hero_id = 1002, skill_leve = 3, bullet_num = 4, bullet_radius = 20, attack_distance = 100, attack_Interval = 4, skill_des = "围绕4个魔法雷球"}
- self.datas[1104] = {ID = 1104, hero_id = 1002, skill_leve = 4, bullet_num = 6, bullet_radius = 20, attack_distance = 100, attack_Interval = 4, skill_des = "围绕6个魔法雷球"}
- end
- M_skill:init()
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