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- // ID:ID, hero_id:英雄ID, skill_leve:技能等级, bullet_num:子弹数量, bullet_radius:子弹半径, attack_distance:攻击距离, attack_Interval:攻击间隔, skill_des:技能描述
- export default class M_skill {
- private static data =
- {"1001":{"ID":1001,"hero_id":1001,"skill_leve":1,"bullet_num":1,"bullet_radius":20,"attack_distance":1000,"attack_Interval":0.5,"skill_des":"扔出1把旋转大刀"}
- ,"1002":{"ID":1002,"hero_id":1001,"skill_leve":2,"bullet_num":2,"bullet_radius":20,"attack_distance":1000,"attack_Interval":0.5,"skill_des":"扔出2把旋转大刀"}
- ,"1003":{"ID":1003,"hero_id":1001,"skill_leve":3,"bullet_num":4,"bullet_radius":20,"attack_distance":1000,"attack_Interval":0.5,"skill_des":"扔出4把旋转大刀"}
- ,"1004":{"ID":1004,"hero_id":1001,"skill_leve":4,"bullet_num":8,"bullet_radius":20,"attack_distance":1000,"attack_Interval":0.5,"skill_des":"扔出8把旋转大刀"}
- ,"1101":{"ID":1101,"hero_id":1002,"skill_leve":1,"bullet_num":1,"bullet_radius":20,"attack_distance":100,"attack_Interval":4.0,"skill_des":"围绕1个魔法雷球"}
- ,"1102":{"ID":1102,"hero_id":1002,"skill_leve":2,"bullet_num":2,"bullet_radius":20,"attack_distance":100,"attack_Interval":4.0,"skill_des":"围绕2个魔法雷球"}
- ,"1103":{"ID":1103,"hero_id":1002,"skill_leve":3,"bullet_num":4,"bullet_radius":20,"attack_distance":100,"attack_Interval":4.0,"skill_des":"围绕4个魔法雷球"}
- ,"1104":{"ID":1104,"hero_id":1002,"skill_leve":4,"bullet_num":6,"bullet_radius":20,"attack_distance":100,"attack_Interval":4.0,"skill_des":"围绕6个魔法雷球"}
- }// ID:ID, hero_id:英雄ID, skill_leve:技能等级, bullet_num:子弹数量, bullet_radius:子弹半径, attack_distance:攻击距离, attack_Interval:攻击间隔, skill_des:技能描述
- static getData(key: any): any {
- if (key == null || key == undefined)
- return null;
- return this.data[key];
- }
- static getAllData(): any {
- return this.data;
- }
- }
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