M_ActivitySailingSignCFG.cpp 4.4 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "M_ActivitySailingSignCFG.h"
  7. std::auto_ptr<M_ActivitySailingSignCFG> M_ActivitySailingSignCFG::msSingleton(nullptr);
  8. int M_ActivitySailingSignCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const M_ActivitySailingSignCFGData* M_ActivitySailingSignCFG::GetData(int Id)
  13. {
  14. auto it = mMapData.find(Id);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, M_ActivitySailingSignCFGData>& M_ActivitySailingSignCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void M_ActivitySailingSignCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ActivitySailingSignCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. M_ActivitySailingSignCFGData data;
  46. data.mId = element->IntAttribute("Id");
  47. data.mType = element->IntAttribute("Type");
  48. data.mDesc = element->Attribute("Desc");
  49. data.mPlayerLvCond = element->IntAttribute("PlayerLvCond");
  50. data.mTurretLvCond = element->IntAttribute("TurretLvCond");
  51. {
  52. const char* AwardItemID = element->Attribute("AwardItemID");
  53. std::vector<std::string> vecAwardItemID;
  54. boost::split(vecAwardItemID, AwardItemID, boost::is_any_of(","));
  55. int temp;
  56. for (unsigned int i = 0; i < vecAwardItemID.size(); i++)
  57. {
  58. if (tinyxml2::XMLUtil::ToInt(vecAwardItemID[i].c_str(), &temp))
  59. {
  60. data.mAwardItemID.push_back(temp);
  61. }
  62. }
  63. }
  64. {
  65. const char* AwardItemCounts = element->Attribute("AwardItemCounts");
  66. std::vector<std::string> vecAwardItemCounts;
  67. boost::split(vecAwardItemCounts, AwardItemCounts, boost::is_any_of(","));
  68. int temp;
  69. for (unsigned int i = 0; i < vecAwardItemCounts.size(); i++)
  70. {
  71. if (tinyxml2::XMLUtil::ToInt(vecAwardItemCounts[i].c_str(), &temp))
  72. {
  73. data.mAwardItemCounts.push_back(temp);
  74. }
  75. }
  76. }
  77. data.mVipLevel = element->IntAttribute("VipLevel");
  78. data.mUnlockDay = element->IntAttribute("UnlockDay");
  79. if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl;
  80. CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists");
  81. mMapData.insert(std::make_pair(data.mId, data));
  82. element = element->NextSiblingElement();
  83. }
  84. CCLOG("M_ActivitySailingSignCFG Loaded. Load Data:%u", mMapData.size());
  85. }
  86. void M_ActivitySailingSignCFG::LoadLua()
  87. {
  88. LuaEngine::getInstance()->executeScriptFile("config/M_ActivitySailingSignCFG");
  89. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  90. lua_getglobal(L, "M_ActivitySailingSignCFG");
  91. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  92. lua_pushstring(L, "datas");
  93. lua_gettable(L, -2);
  94. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  95. lua_pushnil(L);
  96. while(lua_next(L, 2))
  97. {
  98. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  99. M_ActivitySailingSignCFGData data;
  100. LuaCfgHelper::readInt(L, "Id", data.mId);
  101. LuaCfgHelper::readInt(L, "Type", data.mType);
  102. LuaCfgHelper::readString(L, "Desc", data.mDesc);
  103. LuaCfgHelper::readInt(L, "PlayerLvCond", data.mPlayerLvCond);
  104. LuaCfgHelper::readInt(L, "TurretLvCond", data.mTurretLvCond);
  105. LuaCfgHelper::readVectorInt(L, "AwardItemID", data.mAwardItemID);
  106. LuaCfgHelper::readVectorInt(L, "AwardItemCounts", data.mAwardItemCounts);
  107. LuaCfgHelper::readInt(L, "VipLevel", data.mVipLevel);
  108. LuaCfgHelper::readInt(L, "UnlockDay", data.mUnlockDay);
  109. if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl;
  110. CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists");
  111. mMapData.insert(std::make_pair(data.mId, data));
  112. lua_pop(L, 1);
  113. }
  114. lua_settop(L, 0);
  115. CCLOG("M_ActivitySailingSignCFG Loaded. Load Data:%u", mMapData.size());
  116. }
  117. void M_ActivitySailingSignCFG::Reload()
  118. {
  119. mMapData.clear();
  120. Load();
  121. }
  122. M_ActivitySailingSignCFG* M_ActivitySailingSignCFG::GetSingleton()
  123. {
  124. if (msSingleton.get() == nullptr)
  125. {
  126. msSingleton.reset(new M_ActivitySailingSignCFG());
  127. }
  128. return msSingleton.get();
  129. }
  130. void M_ActivitySailingSignCFG::Release()
  131. {
  132. msSingleton.reset(nullptr);
  133. }