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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "M_RobotNameCFG.h"
- std::auto_ptr<M_RobotNameCFG> M_RobotNameCFG::msSingleton(nullptr);
- int M_RobotNameCFG::GetCount()
- {
- return (int)mMapData.size();
- }
- const M_RobotNameCFGData* M_RobotNameCFG::GetData(int index)
- {
- auto it = mMapData.find(index);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int, M_RobotNameCFGData>& M_RobotNameCFG::GetMapData()
- {
- return mMapData;
- }
- void M_RobotNameCFG::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_RobotNameCFG.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- M_RobotNameCFGData data;
- data.mindex = element->IntAttribute("index");
- data.mNickName = element->Attribute("NickName");
- data.mPlayerId = element->IntAttribute("PlayerId");
- data.mVip = element->IntAttribute("Vip");
- data.mHead = element->IntAttribute("Head");
- data.mHeadFrame = element->IntAttribute("HeadFrame");
- data.mGold = element->IntAttribute("Gold");
- data.mTurretID = element->IntAttribute("TurretID");
- data.mWingID = element->IntAttribute("WingID");
- {
- const char* Items = element->Attribute("Items");
- std::vector<std::string> vecItems;
- boost::split(vecItems, Items, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecItems.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecItems[i].c_str(), &temp))
- {
- data.mItems.push_back(temp);
- }
- }
- }
- if (mMapData.find(data.mindex) != mMapData.end())std::cout <<"data refind:" << data.mindex << std::endl;
- CCASSERT(mMapData.find(data.mindex) == mMapData.end(), "data.mindex is exists");
- mMapData.insert(std::make_pair(data.mindex, data));
- element = element->NextSiblingElement();
- }
- CCLOG("M_RobotNameCFG Loaded. Load Data:%u", mMapData.size());
- }
- void M_RobotNameCFG::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/M_RobotNameCFG");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "M_RobotNameCFG");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- M_RobotNameCFGData data;
- LuaCfgHelper::readInt(L, "index", data.mindex);
- LuaCfgHelper::readString(L, "NickName", data.mNickName);
- LuaCfgHelper::readInt(L, "PlayerId", data.mPlayerId);
- LuaCfgHelper::readInt(L, "Vip", data.mVip);
- LuaCfgHelper::readInt(L, "Head", data.mHead);
- LuaCfgHelper::readInt(L, "HeadFrame", data.mHeadFrame);
- LuaCfgHelper::readInt(L, "Gold", data.mGold);
- LuaCfgHelper::readInt(L, "TurretID", data.mTurretID);
- LuaCfgHelper::readInt(L, "WingID", data.mWingID);
- LuaCfgHelper::readVectorInt(L, "Items", data.mItems);
- if (mMapData.find(data.mindex) != mMapData.end())std::cout <<"data refind:" << data.mindex << std::endl;
- CCASSERT(mMapData.find(data.mindex) == mMapData.end(), "data.mindex is exists");
- mMapData.insert(std::make_pair(data.mindex, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("M_RobotNameCFG Loaded. Load Data:%u", mMapData.size());
- }
- void M_RobotNameCFG::Reload()
- {
- mMapData.clear();
- Load();
- }
- M_RobotNameCFG* M_RobotNameCFG::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new M_RobotNameCFG());
- }
- return msSingleton.get();
- }
- void M_RobotNameCFG::Release()
- {
- msSingleton.reset(nullptr);
- }
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