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- #pragma once
- #include <map>
- struct M_WeekQuestRewardCFGData
- {
- //编号
- int mID;
- //所需积分
- int mNeedScore;
- //奖励物品ID
- std::vector<int> mRewardItem;
- //奖励物品数量
- std::vector<int> mRewardCount;
- };
- class M_WeekQuestRewardCFG
- {
- public:
- private:
- static std::auto_ptr<M_WeekQuestRewardCFG> msSingleton;
- public:
- int GetCount();
- const M_WeekQuestRewardCFGData* GetData(int ID);
- const std::map<int, M_WeekQuestRewardCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_WeekQuestRewardCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, M_WeekQuestRewardCFGData> mMapData;
- };
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