M_game_battle_field.lua 367 B

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  1. M_game_battle_field = {}
  2. function M_game_battle_field:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_game_battle_field:init()
  9. self.datas = {}
  10. self.datas[1002] = {ID = 1002, monster_id = 1002, scene_type = 1, weight = 20, max_num = 2000, kill_count = {2,3}, award_drop_prob = 0.33}
  11. end
  12. M_game_battle_field:init()