M_fish_scheme.h 575 B

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  1. #pragma once
  2. #include <map>
  3. struct M_fish_schemeData
  4. {
  5. //ID
  6. int mID;
  7. //怪物ID
  8. int mmonster_id;
  9. //鱼阵方案组
  10. int mfish_group;
  11. //数量
  12. int mnum;
  13. //击杀次数
  14. std::vector<int> mkill_count;
  15. };
  16. class M_fish_scheme
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<M_fish_scheme> msSingleton;
  21. public:
  22. int GetCount();
  23. const M_fish_schemeData* GetData(int ID);
  24. const std::map<int, M_fish_schemeData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static M_fish_scheme* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, M_fish_schemeData> mMapData;
  32. };