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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct M_ChannelLaunchData
- {
- //id
- int mID;
- //渠道
- int mChannel;
- //级别
- int mLevel;
- //级别描述
- std::string mName;
- //类型
- int mType;
- //奖励RMB
- int mReward1;
- //玩家预估
- float mReward2;
- //是否冲榜
- int mRankingList;
- //冲榜名额
- int mQuota;
- //冲榜奖励RMB
- int mLeaderboardRewards;
- //期号
- int mIssueNumber;
- //用户类型
- int mPlayerType;
- };
- class M_ChannelLaunch
- {
- public:
- private:
- static std::auto_ptr<M_ChannelLaunch> msSingleton;
- public:
- int GetCount();
- const M_ChannelLaunchData* GetData(int ID);
- boost::unordered_map<int, M_ChannelLaunchData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static M_ChannelLaunch* GetSingleton();
- private:
- boost::unordered_map<int, M_ChannelLaunchData> mMapData;
- };
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