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- M_game_battle_field = {}
- function M_game_battle_field:getData(key)
- if self.datas == nil then
- return nil
- end
- return self.datas[key]
- end
- function M_game_battle_field:init()
- self.datas = {}
- self.datas[1001] = {ID = 1001, monster_id = 1001, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.25}
- self.datas[1002] = {ID = 1002, monster_id = 1002, scene_type = 1, weight = 20, max_num = 2000, kill_count = {2,3}, award_drop_prob = 0.33}
- end
- M_game_battle_field:init()
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