Odds2_Info.lua 7.2 KB

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  1. Odds2_Info = {}
  2. function Odds2_Info:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function Odds2_Info:init()
  9. self.datas = {}
  10. self.datas["MinOdds"] = {Key = "MinOdds", Value = 2000}
  11. self.datas["MaxOdds"] = {Key = "MaxOdds", Value = 30000}
  12. self.datas["RollCall"] = {Key = "RollCall", Value = 2}
  13. self.datas["CheckProfitLower"] = {Key = "CheckProfitLower", Value = 90}
  14. self.datas["CheckProfitUpper"] = {Key = "CheckProfitUpper", Value = 240}
  15. self.datas["PlayerBuffLimit"] = {Key = "PlayerBuffLimit", Value = -2500}
  16. self.datas["PlayerBuffRate"] = {Key = "PlayerBuffRate", Value = 4}
  17. self.datas["PlayerBuffX"] = {Key = "PlayerBuffX", Value = 1000}
  18. self.datas["PlayerBuffY"] = {Key = "PlayerBuffY", Value = 500}
  19. self.datas["PlayerBuffZ"] = {Key = "PlayerBuffZ", Value = 100000}
  20. self.datas["SpeedLower"] = {Key = "SpeedLower", Value = 6000}
  21. self.datas["SpeedUpper"] = {Key = "SpeedUpper", Value = 8000}
  22. self.datas["ShotgunLower"] = {Key = "ShotgunLower", Value = 1}
  23. self.datas["ShotgunUpper"] = {Key = "ShotgunUpper", Value = 2}
  24. self.datas["ResetTime"] = {Key = "ResetTime", Value = 10}
  25. self.datas["SkillLower"] = {Key = "SkillLower", Value = 1}
  26. self.datas["SkillUpper"] = {Key = "SkillUpper", Value = 2}
  27. self.datas["SkillRate"] = {Key = "SkillRate", Value = 10}
  28. self.datas["LaserAddLower"] = {Key = "LaserAddLower", Value = 1}
  29. self.datas["LaserAddUpper"] = {Key = "LaserAddUpper", Value = 2}
  30. self.datas["LaserReduceLower"] = {Key = "LaserReduceLower", Value = -2}
  31. self.datas["LaserReduceUpper"] = {Key = "LaserReduceUpper", Value = -1}
  32. self.datas["FormationAddLower"] = {Key = "FormationAddLower", Value = 0}
  33. self.datas["FormationAddUpper"] = {Key = "FormationAddUpper", Value = 0}
  34. self.datas["FormationReduceLower"] = {Key = "FormationReduceLower", Value = 0}
  35. self.datas["FormationReduceUpper"] = {Key = "FormationReduceUpper", Value = 0}
  36. self.datas["NewPlayerDay"] = {Key = "NewPlayerDay", Value = 2}
  37. self.datas["NewPlayerHitCount"] = {Key = "NewPlayerHitCount", Value = 5000}
  38. self.datas["NewPlayerMaxLevel"] = {Key = "NewPlayerMaxLevel", Value = 16}
  39. self.datas["NewPlayerBuffMax"] = {Key = "NewPlayerBuffMax", Value = 20000}
  40. self.datas["NewPlayerBuff"] = {Key = "NewPlayerBuff", Value = 109}
  41. self.datas["NewPlayerProbability"] = {Key = "NewPlayerProbability", Value = 1}
  42. self.datas["VIPProbability"] = {Key = "VIPProbability", Value = 1}
  43. self.datas["NetBase"] = {Key = "NetBase", Value = -5000}
  44. self.datas["NetRate"] = {Key = "NetRate", Value = -1000}
  45. self.datas["OpenLog"] = {Key = "OpenLog", Value = 0}
  46. self.datas["BossRate"] = {Key = "BossRate", Value = 2}
  47. self.datas["BossBullet"] = {Key = "BossBullet", Value = -1000}
  48. self.datas["SleepRandX"] = {Key = "SleepRandX", Value = 0}
  49. self.datas["SleepRandY"] = {Key = "SleepRandY", Value = 0}
  50. self.datas["BuffNoBuffNormal"] = {Key = "BuffNoBuffNormal", Value = 9872}
  51. self.datas["BuffNoBuffHell"] = {Key = "BuffNoBuffHell", Value = 64}
  52. self.datas["BuffNobuffHeaven"] = {Key = "BuffNobuffHeaven", Value = 64}
  53. self.datas["BuffNewPlayerNormal"] = {Key = "BuffNewPlayerNormal", Value = 2939}
  54. self.datas["BufNewPlayerHell"] = {Key = "BufNewPlayerHell", Value = 32}
  55. self.datas["BuffNewPlayerHeaven"] = {Key = "BuffNewPlayerHeaven", Value = 7029}
  56. self.datas["BuffChargeNormal"] = {Key = "BuffChargeNormal", Value = 2971}
  57. self.datas["BuffChargeHell"] = {Key = "BuffChargeHell", Value = 0}
  58. self.datas["BuffRoundNumber"] = {Key = "BuffRoundNumber", Value = 30}
  59. self.datas["BuffUnluckyMax"] = {Key = "BuffUnluckyMax", Value = 15}
  60. self.datas["BuffUnluckyAver"] = {Key = "BuffUnluckyAver", Value = 9}
  61. self.datas["BuffUnluckyMin"] = {Key = "BuffUnluckyMin", Value = 3}
  62. self.datas["BuffLuckyMax"] = {Key = "BuffLuckyMax", Value = 24}
  63. self.datas["BuffLuckyMin"] = {Key = "BuffLuckyMin", Value = 13}
  64. self.datas["FlushPlayerEarnRate"] = {Key = "FlushPlayerEarnRate", Value = 2500}
  65. self.datas["PlayerEarnRateStart"] = {Key = "PlayerEarnRateStart", Value = 300}
  66. self.datas["AbandoneBulletsRate"] = {Key = "AbandoneBulletsRate", Value = 110}
  67. self.datas["LotteryPRA"] = {Key = "LotteryPRA", Value = 4}
  68. self.datas["LotteryPRB"] = {Key = "LotteryPRB", Value = 10}
  69. self.datas["LotteryPRC"] = {Key = "LotteryPRC", Value = 400}
  70. self.datas["LotteryPRE"] = {Key = "LotteryPRE", Value = 100}
  71. self.datas["LotteryFishUpperLimit"] = {Key = "LotteryFishUpperLimit", Value = 800}
  72. self.datas["LotteryFishLowerLimit"] = {Key = "LotteryFishLowerLimit", Value = 2}
  73. self.datas["BaseChipMid"] = {Key = "BaseChipMid", Value = 1300}
  74. self.datas["ChipMidNewReturn"] = {Key = "ChipMidNewReturn", Value = 1400}
  75. self.datas["ChipMidNorReturn"] = {Key = "ChipMidNorReturn", Value = 900}
  76. self.datas["ChipLimit"] = {Key = "ChipLimit", Value = 2400}
  77. self.datas["ChipLimitNewReturn"] = {Key = "ChipLimitNewReturn", Value = 2100}
  78. self.datas["ChipLimitNorReturn"] = {Key = "ChipLimitNorReturn", Value = 1400}
  79. self.datas["ChipRechargeLine"] = {Key = "ChipRechargeLine", Value = 52}
  80. self.datas["PlayerChargePower"] = {Key = "PlayerChargePower", Value = 90733}
  81. self.datas["ProtectLevel"] = {Key = "ProtectLevel", Value = 15}
  82. self.datas["ProtectLottery"] = {Key = "ProtectLottery", Value = 230}
  83. self.datas["ProtectA"] = {Key = "ProtectA", Value = 36}
  84. self.datas["ProtectB"] = {Key = "ProtectB", Value = 25}
  85. self.datas["ProtectC"] = {Key = "ProtectC", Value = 120}
  86. self.datas["ChristmasAct_C"] = {Key = "ChristmasAct_C", Value = 4}
  87. self.datas["ChristmasAct_D"] = {Key = "ChristmasAct_D", Value = 2000}
  88. self.datas["InvRecharge.C0"] = {Key = "InvRecharge.C0", Value = 2}
  89. self.datas["InvRecharge.D"] = {Key = "InvRecharge.D", Value = 300}
  90. self.datas["InvRecharge.A"] = {Key = "InvRecharge.A", Value = 600}
  91. self.datas["InvRecharge.E"] = {Key = "InvRecharge.E", Value = 50}
  92. self.datas["InvRecharge.B"] = {Key = "InvRecharge.B", Value = 1000}
  93. self.datas["JJCRotobStateChangeTH"] = {Key = "JJCRotobStateChangeTH", Value = 50}
  94. self.datas["TFA"] = {Key = "TFA", Value = 10000}
  95. self.datas["BuffRoundHit"] = {Key = "BuffRoundHit", Value = 600}
  96. self.datas["BuffChargeHeaven"] = {Key = "BuffChargeHeaven", Value = 8100}
  97. self.datas["NewBuffChargeHeaven"] = {Key = "NewBuffChargeHeaven", Value = 7029}
  98. self.datas["NewBuffRoundHit"] = {Key = "NewBuffRoundHit", Value = 600}
  99. self.datas["NewProtectMultiple"] = {Key = "NewProtectMultiple", Value = 300}
  100. self.datas["NewProtectBullet"] = {Key = "NewProtectBullet", Value = 20000}
  101. self.datas["NewptotectMoney"] = {Key = "NewptotectMoney", Value = 200000}
  102. self.datas["AbandoneBulletsScore"] = {Key = "AbandoneBulletsScore", Value = 45}
  103. self.datas["HideSignNumber"] = {Key = "HideSignNumber", Value = 15}
  104. self.datas["HidebankruptcyCondition"] = {Key = "HidebankruptcyCondition", Value = 50}
  105. self.datas["HidebankruptcyCondition1"] = {Key = "HidebankruptcyCondition1", Value = 20}
  106. self.datas["HidebankruptcyNumber"] = {Key = "HidebankruptcyNumber", Value = 20}
  107. self.datas["HidebankruptcyPercentage"] = {Key = "HidebankruptcyPercentage", Value = 20}
  108. self.datas["HideRestrictiveConditions"] = {Key = "HideRestrictiveConditions", Value = 10000}
  109. self.datas["NoviceBullet"] = {Key = "NoviceBullet", Value = 200}
  110. self.datas["NoviceProbability"] = {Key = "NoviceProbability", Value = 30}
  111. self.datas["NoviceRechargeBullet"] = {Key = "NoviceRechargeBullet", Value = 200}
  112. self.datas["NovicesRecharge"] = {Key = "NovicesRecharge", Value = 30}
  113. end
  114. Odds2_Info:init()