M_game_battle_field.lua 2.7 KB

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  1. M_game_battle_field = {}
  2. function M_game_battle_field:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_game_battle_field:init()
  9. self.datas = {}
  10. self.datas[1001] = {ID = 1001, monster_id = 1001, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.25}
  11. self.datas[1002] = {ID = 1002, monster_id = 1002, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  12. self.datas[1003] = {ID = 1003, monster_id = 1003, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  13. self.datas[1004] = {ID = 1004, monster_id = 1004, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  14. self.datas[1005] = {ID = 1005, monster_id = 1005, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  15. self.datas[1006] = {ID = 1006, monster_id = 1006, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  16. self.datas[1007] = {ID = 1007, monster_id = 1007, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  17. self.datas[1008] = {ID = 1008, monster_id = 1008, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  18. self.datas[1009] = {ID = 1009, monster_id = 1009, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  19. self.datas[1010] = {ID = 1010, monster_id = 1010, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.33}
  20. self.datas[1011] = {ID = 1011, monster_id = 1011, scene_type = 1, weight = 20, max_num = 2000, kill_count = {2,3}, award_drop_prob = 0.33}
  21. self.datas[1012] = {ID = 1012, monster_id = 1012, scene_type = 1, weight = 20, max_num = 2000, kill_count = {2,3}, award_drop_prob = 0.33}
  22. self.datas[1013] = {ID = 1013, monster_id = 1013, scene_type = 1, weight = 20, max_num = 2000, kill_count = {2,3}, award_drop_prob = 0.33}
  23. self.datas[1014] = {ID = 1014, monster_id = 1014, scene_type = 1, weight = 20, max_num = 2000, kill_count = {2,3}, award_drop_prob = 0.33}
  24. self.datas[1015] = {ID = 1015, monster_id = 1015, scene_type = 1, weight = 20, max_num = 2000, kill_count = {2,3}, award_drop_prob = 0.33}
  25. self.datas[1016] = {ID = 1016, monster_id = 3001, scene_type = 1, weight = 20, max_num = 1, kill_count = {10,10}, award_drop_prob = 0.33}
  26. self.datas[1017] = {ID = 1017, monster_id = 3002, scene_type = 1, weight = 20, max_num = 1, kill_count = {10,10}, award_drop_prob = 0.33}
  27. self.datas[1018] = {ID = 1018, monster_id = 3003, scene_type = 1, weight = 20, max_num = 1, kill_count = {10,10}, award_drop_prob = 0.33}
  28. end
  29. M_game_battle_field:init()