M_un_lock_battle.ts 1.3 KB

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  1. // ID:ID, battle_type:场地类型, un_lock_magic:魔法阵解锁, demand:魔币准入金额, prohibit:魔币禁止金额, use_magic:魔法阵使用等级, fish_wave:鱼阵波数, fish_scheme:鱼阵方案(方案,权重|方案,权重)
  2. export default class M_un_lock_battle {
  3. private static data =
  4. {"1001":{"ID":1001,"battle_type":1,"un_lock_magic":1,"demand":100,"prohibit":3000000,"use_magic":[1,10],"fish_wave":[4,6],"fish_scheme":"1,1|2,1|3,2|4,2|5,2|6,2"}
  5. ,"1002":{"ID":1002,"battle_type":2,"un_lock_magic":11,"demand":2000,"prohibit":20000000,"use_magic":[11,20],"fish_wave":[5,6],"fish_scheme":"1,1|2,1|3,2|4,2|5,2|6,2"}
  6. ,"1003":{"ID":1003,"battle_type":3,"un_lock_magic":19,"demand":10000,"prohibit":0,"use_magic":[19,30],"fish_wave":[6,8],"fish_scheme":"1,1|2,1|3,2|4,2|5,2|6,2|7,2|8,2"}
  7. }// ID:ID, battle_type:场地类型, un_lock_magic:魔法阵解锁, demand:魔币准入金额, prohibit:魔币禁止金额, use_magic:魔法阵使用等级, fish_wave:鱼阵波数, fish_scheme:鱼阵方案(方案,权重|方案,权重)
  8. static getData(key: any): any {
  9. if (key == null || key == undefined)
  10. return null;
  11. return this.data[key];
  12. }
  13. static getAllData(): any {
  14. return this.data;
  15. }
  16. }