M_DiamondPurchaseCFG.h 816 B

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  1. #pragma once
  2. #include <map>
  3. struct M_DiamondPurchaseCFGData
  4. {
  5. //编号
  6. int mID;
  7. //购买vip等级
  8. int mVipLevel;
  9. //钻石商品类型
  10. int mDiamondType;
  11. //任务内容
  12. std::string mTask;
  13. //上个礼包
  14. int mLastTime;
  15. //原价
  16. int mOriginalprice;
  17. //购买价格
  18. int mPurchasePrice;
  19. //奖励物品ID
  20. std::vector<int> mAwardItemIDs;
  21. //奖励物品数量
  22. std::vector<int> mAwardItemCounts;
  23. //购买次数
  24. int mCount;
  25. };
  26. class M_DiamondPurchaseCFG
  27. {
  28. public:
  29. private:
  30. static std::auto_ptr<M_DiamondPurchaseCFG> msSingleton;
  31. public:
  32. int GetCount();
  33. const M_DiamondPurchaseCFGData* GetData(int ID);
  34. const std::map<int, M_DiamondPurchaseCFGData>& GetMapData();
  35. void Load();
  36. void LoadLua();
  37. void Reload();
  38. static M_DiamondPurchaseCFG* GetSingleton();
  39. static void Release();
  40. private:
  41. std::map<int, M_DiamondPurchaseCFGData> mMapData;
  42. };