M_Synthesis.h 607 B

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  1. #pragma once
  2. #include <map>
  3. struct M_SynthesisData
  4. {
  5. //编号
  6. int mId;
  7. //类型
  8. int mType;
  9. //需要道具
  10. int mneedItem;
  11. //需要数量
  12. int mneedCount;
  13. //物品名
  14. std::string mItemName;
  15. //获得道具
  16. int mitemId;
  17. //获得数量
  18. int mitemCount;
  19. };
  20. class M_Synthesis
  21. {
  22. public:
  23. private:
  24. static std::auto_ptr<M_Synthesis> msSingleton;
  25. public:
  26. int GetCount();
  27. const M_SynthesisData* GetData(int Id);
  28. const std::map<int, M_SynthesisData>& GetMapData();
  29. void Load();
  30. void LoadLua();
  31. void Reload();
  32. static M_Synthesis* GetSingleton();
  33. static void Release();
  34. private:
  35. std::map<int, M_SynthesisData> mMapData;
  36. };