M_equipment.h 834 B

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  1. #pragma once
  2. #include <map>
  3. struct M_equipmentData
  4. {
  5. //ID
  6. int mID;
  7. //装备类型
  8. int mitemType;
  9. //装备等级
  10. int mleve;
  11. //装备品质
  12. std::string mquality;
  13. //所需材料(道具ID,数量)
  14. std::vector<int> mcost1;
  15. //所需材料(道具ID,数量)
  16. std::vector<int> mcost2;
  17. //奖励(道具ID,数量)
  18. std::vector<int> mreward;
  19. //攻击
  20. int matk;
  21. //生命
  22. int mhp;
  23. //攻击百分比
  24. int matkpct;
  25. //生命百分比
  26. int mhppct;
  27. //暴击百分比
  28. int mcrtpct;
  29. //移动百分比
  30. int mmovepct;
  31. };
  32. class M_equipment
  33. {
  34. public:
  35. private:
  36. static std::auto_ptr<M_equipment> msSingleton;
  37. public:
  38. int GetCount();
  39. const M_equipmentData* GetData(int ID);
  40. const std::map<int, M_equipmentData>& GetMapData();
  41. void Load();
  42. void LoadLua();
  43. void Reload();
  44. static M_equipment* GetSingleton();
  45. static void Release();
  46. private:
  47. std::map<int, M_equipmentData> mMapData;
  48. };