M_skill.h 601 B

12345678910111213141516171819202122232425262728293031323334353637
  1. #pragma once
  2. #include <map>
  3. struct M_skillData
  4. {
  5. //ID
  6. int mID;
  7. //英雄ID
  8. int mhero_id;
  9. //技能等级
  10. int mskill_leve;
  11. //子弹数量
  12. int mbullet_num;
  13. //子弹半径
  14. int mbullet_radius;
  15. //攻击距离
  16. int mattack_distance;
  17. //技能描述
  18. std::string mskill_des;
  19. };
  20. class M_skill
  21. {
  22. public:
  23. private:
  24. static std::auto_ptr<M_skill> msSingleton;
  25. public:
  26. int GetCount();
  27. const M_skillData* GetData(int ID);
  28. const std::map<int, M_skillData>& GetMapData();
  29. void Load();
  30. void LoadLua();
  31. void Reload();
  32. static M_skill* GetSingleton();
  33. static void Release();
  34. private:
  35. std::map<int, M_skillData> mMapData;
  36. };