M_ActivityMonsterSwordCFG.lua 1.9 KB

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  1. M_ActivityMonsterSwordCFG = {}
  2. function M_ActivityMonsterSwordCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivityMonsterSwordCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {Id = 1, Desc = "累计获得猎妖剑气", CompleteType = 53, CompleteParam = {257}, CompleteCount = 1000, AwardItemID = {1,256}, AwardItemCounts = {50000,10}, GoType = 1, FindRand = {0}}
  11. self.datas[2] = {Id = 2, Desc = "累计获得猎妖剑气", CompleteType = 53, CompleteParam = {257}, CompleteCount = 3000, AwardItemID = {1,256}, AwardItemCounts = {150000,20}, GoType = 1, FindRand = {0}}
  12. self.datas[3] = {Id = 3, Desc = "累计获得猎妖剑气", CompleteType = 53, CompleteParam = {257}, CompleteCount = 10000, AwardItemID = {1,256}, AwardItemCounts = {400000,50}, GoType = 1, FindRand = {0}}
  13. self.datas[4] = {Id = 4, Desc = "累计获得猎妖剑气", CompleteType = 53, CompleteParam = {257}, CompleteCount = 18000, AwardItemID = {1007,256}, AwardItemCounts = {2,60}, GoType = 1, FindRand = {0}}
  14. self.datas[5] = {Id = 5, Desc = "累计获得猎妖剑气", CompleteType = 53, CompleteParam = {257}, CompleteCount = 30000, AwardItemID = {26,256}, AwardItemCounts = {1,70}, GoType = 1, FindRand = {0}}
  15. self.datas[6] = {Id = 6, Desc = "累计获得猎妖剑气", CompleteType = 53, CompleteParam = {257}, CompleteCount = 50000, AwardItemID = {94,256}, AwardItemCounts = {1,80}, GoType = 1, FindRand = {0}}
  16. self.datas[7] = {Id = 7, Desc = "累计获得猎妖剑气", CompleteType = 53, CompleteParam = {257}, CompleteCount = 80000, AwardItemID = {1151,256}, AwardItemCounts = {1,120}, GoType = 1, FindRand = {0}}
  17. self.datas[8] = {Id = 8, Desc = "累计获得猎妖剑气", CompleteType = 53, CompleteParam = {257}, CompleteCount = 120000, AwardItemID = {27,256}, AwardItemCounts = {1,200}, GoType = 1, FindRand = {0}}
  18. end
  19. M_ActivityMonsterSwordCFG:init()