M_ActivitySailingaShopCFG.lua 1.5 KB

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  1. M_ActivitySailingaShopCFG = {}
  2. function M_ActivitySailingaShopCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivitySailingaShopCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {Id = 1, ItemName = "50元话费", ItemId = 3, ItemCount = 5000, VipLevel = 6, Weight = 0}
  11. self.datas[2] = {Id = 2, ItemName = "灵珠", ItemId = 94, ItemCount = 1, VipLevel = 5, Weight = 1}
  12. self.datas[3] = {Id = 3, ItemName = "黄金鱼雷", ItemId = 26, ItemCount = 1, VipLevel = 4, Weight = 4}
  13. self.datas[4] = {Id = 4, ItemName = "白银鱼雷", ItemId = 25, ItemCount = 1, VipLevel = 3, Weight = 10}
  14. self.datas[5] = {Id = 5, ItemName = "青铜鱼雷", ItemId = 24, ItemCount = 1, VipLevel = 2, Weight = 40}
  15. self.datas[6] = {Id = 6, ItemName = "普通鱼雷", ItemId = 23, ItemCount = 1, VipLevel = 0, Weight = 60}
  16. self.datas[7] = {Id = 7, ItemName = "钻石", ItemId = 2, ItemCount = 10, VipLevel = 0, Weight = 100}
  17. self.datas[8] = {Id = 8, ItemName = "狂暴", ItemId = 17, ItemCount = 10, VipLevel = 0, Weight = 140}
  18. self.datas[9] = {Id = 9, ItemName = "狂暴", ItemId = 17, ItemCount = 5, VipLevel = 0, Weight = 200}
  19. self.datas[10] = {Id = 10, ItemName = "金币", ItemId = 1, ItemCount = 100000, VipLevel = 0, Weight = 75}
  20. self.datas[11] = {Id = 11, ItemName = "金币", ItemId = 1, ItemCount = 50000, VipLevel = 0, Weight = 140}
  21. self.datas[12] = {Id = 12, ItemName = "金币", ItemId = 1, ItemCount = 30000, VipLevel = 0, Weight = 230}
  22. end
  23. M_ActivitySailingaShopCFG:init()