M_ActivitySummerPlanGoldenTouchCFG.lua 1.6 KB

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  1. M_ActivitySummerPlanGoldenTouchCFG = {}
  2. function M_ActivitySummerPlanGoldenTouchCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivitySummerPlanGoldenTouchCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Type = 1, Pro = 1, Cost = 10, Reward = 1000000, ShowPro = 2, AddColdValue = 5}
  11. self.datas[2] = {ID = 2, Type = 1, Pro = 6, Cost = 40, Reward = 1000000, ShowPro = 8, AddColdValue = 40}
  12. self.datas[3] = {ID = 3, Type = 1, Pro = 20, Cost = 75, Reward = 1000000, ShowPro = 25, AddColdValue = 75}
  13. self.datas[4] = {ID = 4, Type = 1, Pro = 32, Cost = 200, Reward = 1000000, ShowPro = 40, AddColdValue = 200}
  14. self.datas[5] = {ID = 5, Type = 1, Pro = 48, Cost = 300, Reward = 1000000, ShowPro = 60, AddColdValue = 300}
  15. self.datas[6] = {ID = 6, Type = 1, Pro = 100, Cost = 500, Reward = 1000000, ShowPro = 100, AddColdValue = 0}
  16. self.datas[7] = {ID = 7, Type = 2, Pro = 1, Cost = 100, Reward = 10000000, ShowPro = 2, AddColdValue = 50}
  17. self.datas[8] = {ID = 8, Type = 2, Pro = 6, Cost = 400, Reward = 10000000, ShowPro = 8, AddColdValue = 400}
  18. self.datas[9] = {ID = 9, Type = 2, Pro = 20, Cost = 750, Reward = 10000000, ShowPro = 25, AddColdValue = 750}
  19. self.datas[10] = {ID = 10, Type = 2, Pro = 32, Cost = 2000, Reward = 10000000, ShowPro = 40, AddColdValue = 2000}
  20. self.datas[11] = {ID = 11, Type = 2, Pro = 48, Cost = 3000, Reward = 10000000, ShowPro = 60, AddColdValue = 3000}
  21. self.datas[12] = {ID = 12, Type = 2, Pro = 100, Cost = 5000, Reward = 10000000, ShowPro = 100, AddColdValue = 0}
  22. end
  23. M_ActivitySummerPlanGoldenTouchCFG:init()